40 lines
1.4 KiB
Go
40 lines
1.4 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameDreamlandTriggerData struct {
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Id int32
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DreamlandPro int32
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Open bool
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}
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const TypeId_GameDreamlandTriggerData = -1890310992
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func (*GameDreamlandTriggerData) GetTypeId() int32 {
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return -1890310992
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}
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func (_v *GameDreamlandTriggerData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_pro"].(float64); !_ok_ { err = errors.New("dreamland_pro error"); return }; _v.DreamlandPro = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Open, _ok_ = _buf["open"].(bool); !_ok_ { err = errors.New("open error"); return } }
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return
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}
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func DeserializeGameDreamlandTriggerData(_buf map[string]interface{}) (*GameDreamlandTriggerData, error) {
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v := &GameDreamlandTriggerData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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