go_dreamfactory/sys/configure/structs/Game.DreamlandTriggerData.go
2022-10-12 11:30:36 +08:00

40 lines
1.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameDreamlandTriggerData struct {
Id int32
DreamlandPro int32
Open bool
}
const TypeId_GameDreamlandTriggerData = -1890310992
func (*GameDreamlandTriggerData) GetTypeId() int32 {
return -1890310992
}
func (_v *GameDreamlandTriggerData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_pro"].(float64); !_ok_ { err = errors.New("dreamland_pro error"); return }; _v.DreamlandPro = int32(_tempNum_) }
{ var _ok_ bool; if _v.Open, _ok_ = _buf["open"].(bool); !_ok_ { err = errors.New("open error"); return } }
return
}
func DeserializeGameDreamlandTriggerData(_buf map[string]interface{}) (*GameDreamlandTriggerData, error) {
v := &GameDreamlandTriggerData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}