go_dreamfactory/sys/configure/structs/Game.DreamlandBoosData.go

106 lines
4.8 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameDreamlandBoosData struct {
Bossid string
Pro int32
Fightnum int32
Challengenum int32
Prize []*Gameatn
BattleReadyID int32
Monsterformatid []int32
DreamlandLimit int32
PsConsume []*Gameatn
PsMg []*Gameatn
}
const TypeId_GameDreamlandBoosData = -1451313715
func (*GameDreamlandBoosData) GetTypeId() int32 {
return -1451313715
}
func (_v *GameDreamlandBoosData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Bossid, _ok_ = _buf["bossid"].(string); !_ok_ { err = errors.New("bossid error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro"].(float64); !_ok_ { err = errors.New("pro error"); return }; _v.Pro = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fightnum"].(float64); !_ok_ { err = errors.New("fightnum error"); return }; _v.Fightnum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["challengenum"].(float64); !_ok_ { err = errors.New("challengenum error"); return }; _v.Challengenum = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["prize"].([]interface{}); !_ok_ { err = errors.New("prize error"); return }
_v.Prize = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Prize = append(_v.Prize, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["monsterformatid"].([]interface{}); !_ok_ { err = errors.New("monsterformatid error"); return }
_v.Monsterformatid = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Monsterformatid = append(_v.Monsterformatid, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dreamland_limit"].(float64); !_ok_ { err = errors.New("dreamland_limit error"); return }; _v.DreamlandLimit = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["ps_consume"].([]interface{}); !_ok_ { err = errors.New("ps_consume error"); return }
_v.PsConsume = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.PsConsume = append(_v.PsConsume, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["ps_mg"].([]interface{}); !_ok_ { err = errors.New("ps_mg error"); return }
_v.PsMg = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.PsMg = append(_v.PsMg, _list_v_)
}
}
return
}
func DeserializeGameDreamlandBoosData(_buf map[string]interface{}) (*GameDreamlandBoosData, error) {
v := &GameDreamlandBoosData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}