38 lines
1.2 KiB
Go
38 lines
1.2 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameDispatchCond struct {
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Key int32
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Param int32
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}
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const TypeId_GameDispatchCond = -852261064
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func (*GameDispatchCond) GetTypeId() int32 {
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return -852261064
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}
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func (_v *GameDispatchCond)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["param"].(float64); !_ok_ { err = errors.New("param error"); return }; _v.Param = int32(_tempNum_) }
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return
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}
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func DeserializeGameDispatchCond(_buf map[string]interface{}) (*GameDispatchCond, error) {
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v := &GameDispatchCond{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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