go_dreamfactory/sys/configure/structs/Game.CompositeAll.go

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameCompositeAll struct {
_dataMap map[int32]*GameCompositeAllData
_dataList []*GameCompositeAllData
}
func NewGameCompositeAll(_buf []map[string]interface{}) (*GameCompositeAll, error) {
_dataList := make([]*GameCompositeAllData, 0, len(_buf))
dataMap := make(map[int32]*GameCompositeAllData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameCompositeAllData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameCompositeAll{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameCompositeAll) GetDataMap() map[int32]*GameCompositeAllData {
return table._dataMap
}
func (table *GameCompositeAll) GetDataList() []*GameCompositeAllData {
return table._dataList
}
func (table *GameCompositeAll) Get(key int32) *GameCompositeAllData {
return table._dataMap[key]
}