40 lines
1.3 KiB
Go
40 lines
1.3 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameBuzkashiLvData struct {
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Num int32
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Score string
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Value int32
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}
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const TypeId_GameBuzkashiLvData = -1108462041
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func (*GameBuzkashiLvData) GetTypeId() int32 {
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return -1108462041
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}
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func (_v *GameBuzkashiLvData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Score, _ok_ = _buf["score"].(string); !_ok_ { err = errors.New("score error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
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return
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}
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func DeserializeGameBuzkashiLvData(_buf map[string]interface{}) (*GameBuzkashiLvData, error) {
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v := &GameBuzkashiLvData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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