go_dreamfactory/sys/configure/structs/Game.BuriedCondiData.go
2023-07-06 16:55:28 +08:00

99 lines
4.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameBuriedCondiData struct {
Id int32
Rtype int32
Ctype int32
Notify []string
TypeSp int32
Tasktxt string
Type int32
Valid int32
Head *Gameatn
NPC int32
Value int32
Filter []int32
Filter2 []string
}
const TypeId_GameBuriedCondiData = 1792922092
func (*GameBuriedCondiData) GetTypeId() int32 {
return 1792922092
}
func (_v *GameBuriedCondiData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rtype"].(float64); !_ok_ { err = errors.New("rtype error"); return }; _v.Rtype = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ctype"].(float64); !_ok_ { err = errors.New("ctype error"); return }; _v.Ctype = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["notify"].([]interface{}); !_ok_ { err = errors.New("notify error"); return }
_v.Notify = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Notify = append(_v.Notify, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type_sp"].(float64); !_ok_ { err = errors.New("type_sp error"); return }; _v.TypeSp = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["tasktxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Tasktxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Tasktxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["valid"].(float64); !_ok_ { err = errors.New("valid error"); return }; _v.Valid = int32(_tempNum_) }
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["head"].(map[string]interface{}); !_ok_ { err = errors.New("head error"); return }; if _v.Head, err = DeserializeGameatn(_x_); err != nil { return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["NPC"].(float64); !_ok_ { err = errors.New("NPC error"); return }; _v.NPC = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["filter"].([]interface{}); !_ok_ { err = errors.New("filter error"); return }
_v.Filter = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Filter = append(_v.Filter, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["filter2"].([]interface{}); !_ok_ { err = errors.New("filter2 error"); return }
_v.Filter2 = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Filter2 = append(_v.Filter2, _list_v_)
}
}
return
}
func DeserializeGameBuriedCondiData(_buf map[string]interface{}) (*GameBuriedCondiData, error) {
v := &GameBuriedCondiData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}