go_dreamfactory/sys/configure/structs/Game.AnnulartaskAllData.go
2023-07-18 14:02:24 +08:00

68 lines
2.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameAnnulartaskAllData struct {
Taskgroup int32
Taskdetail []int32
Weight int32
Reward []*Gameatn
}
const TypeId_GameAnnulartaskAllData = 561445145
func (*GameAnnulartaskAllData) GetTypeId() int32 {
return 561445145
}
func (_v *GameAnnulartaskAllData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["taskgroup"].(float64); !_ok_ { err = errors.New("taskgroup error"); return }; _v.Taskgroup = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["taskdetail"].([]interface{}); !_ok_ { err = errors.New("taskdetail error"); return }
_v.Taskdetail = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Taskdetail = append(_v.Taskdetail, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
return
}
func DeserializeGameAnnulartaskAllData(_buf map[string]interface{}) (*GameAnnulartaskAllData, error) {
v := &GameAnnulartaskAllData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}