go_dreamfactory/modules/items/modelitems.go
2022-06-28 14:51:58 +08:00

318 lines
7.4 KiB
Go

package items
import (
"fmt"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
///背包缓存数据管理组件
type ModelItemsComp struct {
modules.MCompModel
module *Items
}
//组件初始化接口
func (this *ModelItemsComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, opt core.IModuleOptions) (err error) {
this.MCompModel.Init(service, module, comp, opt)
this.module = module.(*Items)
this.TableName = "items"
//创建uid索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
///查询用户背包数据
func (this *ModelItemsComp) Pack_QueryUserPack(uId string) (itmes []*pb.DB_UserItemData, err error) {
itmes = make([]*pb.DB_UserItemData, 0)
err = this.GetList(uId, &itmes)
return
}
///查询用户指定格子的物品数据
func (this *ModelItemsComp) Pack_QueryUserPackByGridId(uId string, grid string) (itme *pb.DB_UserItemData, err error) {
itme = &pb.DB_UserItemData{}
err = this.GetListObj(uId, grid, itme)
return
}
//更新用户的背包信息
func (this *ModelItemsComp) Pack_AddUserPack(uId string, itmes ...*pb.DB_UserItemData) (err error) {
for _, v := range itmes {
this.AddList(uId, v.GridId, v)
}
return
}
//更新用户的背包信息
func (this *ModelItemsComp) Pack_DelUserPack(uId string, ids ...string) (err error) {
err = this.DelListlds(uId, ids...)
return
}
//更新用户的背包信息
func (this *ModelItemsComp) Pack_UpdateUserPack(uId string, itmes ...*pb.DB_UserItemData) (err error) {
for _, v := range itmes {
this.ChangeList(uId, v.GridId, map[string]interface{}{
"amount": v.Amount,
})
}
return
}
//更新用户的背包信息
func (this *ModelItemsComp) Pack_DeleteUserPack(uId string, gridIds ...string) (err error) {
err = this.DelListlds(uId, gridIds...)
return
}
//查询用户背包物品数量
func (this *ModelItemsComp) Pack_QueryUserPackItemsAmount(uId string, itemid ...int32) (result map[int32]uint32) {
var (
itmes []*pb.DB_UserItemData
err error
)
if itmes, err = this.Pack_QueryUserPack(uId); err != nil {
return
}
result = map[int32]uint32{}
for _, v := range itmes {
for _, v1 := range itemid {
if !v.IsEmpty && v.ItemId == v1 {
result[v1] += v.Amount
}
}
}
return
}
///添加或则减少物品到用户背包
func (this *ModelItemsComp) Pack_AddItemToUserPack(uId string, itemId int32, addnum int32) (err error) {
var (
itmes []*pb.DB_UserItemData
add []*pb.DB_UserItemData
del []string
update []*pb.DB_UserItemData
leftnum int64
)
if addnum == 0 {
return
}
if itmes, err = this.Pack_QueryUserPack(uId); err != nil {
return
}
add, update, del, leftnum = this.pack_addItemToUserPack(itmes, itemId, addnum)
if leftnum < 0 {
err = ItemNotEnoughError
return
} else if leftnum > 0 {
err = PackGridNumUpper
return
}
if len(add) > 0 {
if err = this.Pack_AddUserPack(uId, add...); err != nil {
return
}
}
if len(del) > 0 {
if err = this.Pack_DeleteUserPack(uId, del...); err != nil {
return
}
}
if len(update) > 0 {
if err = this.Pack_UpdateUserPack(uId, update...); err != nil {
return
}
}
return
}
///添加或则减少多个物品到用户背包
func (this *ModelItemsComp) Pack_AddItemsToUserPack(uId string, items map[int32]int32) (err error) {
var (
itmes []*pb.DB_UserItemData
add []*pb.DB_UserItemData
del []string
update []*pb.DB_UserItemData
leftnum int64
)
if itmes, err = this.Pack_QueryUserPack(uId); err != nil {
return
}
for k, v := range items {
add, update, del, leftnum = this.pack_addItemToUserPack(itmes, k, v)
if leftnum < 0 {
err = ItemNotEnoughError
return
} else if leftnum > 0 {
err = PackGridNumUpper
return
}
if len(add) > 0 {
if err = this.Pack_AddUserPack(uId, add...); err != nil {
return
}
}
if len(del) > 0 {
if err = this.Pack_DeleteUserPack(uId, del...); err != nil {
return
}
}
if len(update) > 0 {
if err = this.Pack_UpdateUserPack(uId, update...); err != nil {
return
}
}
}
return
}
///修改指定格子的物品数量
func (this *ModelItemsComp) Pack_AddItemToUserPackByGrid(uId string, gridid string, itemId int32, addnum int32) (err error) {
var (
itme *pb.DB_UserItemData
grid *pb.DB_UserItemData
num int64
amount int64
)
if addnum == 0 {
return
}
if itme, err = this.Pack_QueryUserPackByGridId(uId, gridid); err != nil {
return
}
amount = int64(itme.Amount)
if grid.IsEmpty {
amount = 0
} else if grid.ItemId != itemId {
err = fmt.Errorf("target grid itemid:%d no is %d ", grid.ItemId, itemId)
}
num = amount + int64(addnum)
if num < 0 {
err = ItemNotEnoughError
} else {
if num > GridCapMaxNum {
err = GirdAmountUpper
return
} else {
itme.Amount = uint32(num)
this.Pack_UpdateUserPack(uId, itme)
}
}
return
}
///添加移除物品到用户背包
func (this *ModelItemsComp) pack_addItemToUserPack(items []*pb.DB_UserItemData, itemId int32, addnum int32) (add, update []*pb.DB_UserItemData, del []string, leftnum int64) {
var (
num int64
isNew bool
)
if addnum == 0 {
return
}
isNew = true
leftnum = int64(addnum)
add = make([]*pb.DB_UserItemData, 0)
del = make([]string, 0)
update = make([]*pb.DB_UserItemData, 0)
for _, v := range items {
if !v.IsEmpty && v.ItemId == itemId {
isNew = false
num = int64(v.Amount) + int64(leftnum)
if num < 0 {
leftnum += int64(v.Amount)
v.Amount = 0
v.IsEmpty = true
del = append(del, v.GridId)
} else if num > 0 && num < int64(v.Amount) {
leftnum = 0
v.Amount = uint32(num)
update = append(update, v)
break
} else if num > 0 && num > int64(v.Amount) {
if num <= GridCapMaxNum {
leftnum = 0
v.Amount = uint32(num)
update = append(update, v)
break
} else {
if v.Amount < GridCapMaxNum {
leftnum = int64(num - GridCapMaxNum)
v.Amount = uint32(GridCapMaxNum)
update = append(update, v)
}
}
} else if num == 0 {
leftnum = 0
v.Amount = 0
v.IsEmpty = true
del = append(del, v.GridId)
}
}
}
if leftnum < 0 { //背包物品不够
return
}
if leftnum > 0 { //还没有放完 寻找空的格子填充
for _, v := range items {
if v.IsEmpty {
if leftnum <= GridCapMaxNum {
v.IsEmpty = false
v.ItemId = itemId
v.Amount = uint32(leftnum)
leftnum = 0
update = append(update, v)
break
} else {
leftnum -= GridCapMaxNum
v.IsEmpty = false
v.ItemId = itemId
v.Amount = uint32(GridCapMaxNum)
update = append(update, v)
}
}
}
index := int32(len(items))
for leftnum > 0 { //需要补充格子
if leftnum <= GridCapMaxNum {
grid := &pb.DB_UserItemData{
GridId: primitive.NewObjectID().Hex(),
IsEmpty: false,
ItemId: itemId,
Amount: uint32(leftnum),
IsNewItem: isNew,
}
items = append(items, grid)
add = append(add, grid)
leftnum = 0
break
} else {
leftnum -= GridCapMaxNum
grid := &pb.DB_UserItemData{
GridId: primitive.NewObjectID().Hex(),
IsEmpty: false,
ItemId: itemId,
Amount: uint32(GridCapMaxNum),
IsNewItem: isNew,
}
items = append(items, grid)
add = append(add, grid)
index++
}
if index > GridMaxNUm { //格子已达上限
break
}
}
}
return
}