go_dreamfactory/modules/gateway/agentmgr_comp.go
2022-06-28 14:51:58 +08:00

126 lines
3.5 KiB
Go

package gateway
import (
"context"
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"sync"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/core/cbase"
"go_dreamfactory/lego/sys/log"
)
/*
用户代理对象管理组件
*/
type AgentMgrComp struct {
cbase.ModuleCompBase
service base.IRPCXService
agents *sync.Map
}
func (this *AgentMgrComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.ModuleCompBase.Init(service, module, comp, options)
this.service = service.(base.IRPCXService)
this.agents = new(sync.Map)
return
}
//加入新的用户
func (this *AgentMgrComp) Connect(a IAgent) {
this.agents.Store(a.SessionId(), a)
}
//移除断开的用户
func (this *AgentMgrComp) DisConnect(a IAgent) {
this.agents.Delete(a.SessionId())
if a.UserId() != "" { //登录用户 通知业务服务处理玩家离线相关
reply := &pb.RPCMessageReply{}
if _, err := this.service.RpcGo(context.Background(), fmt.Sprintf("%s/%s", comm.Service_Worker, a.WorkerId()), string(comm.Rpc_NoticeUserClose), &pb.NoticeUserCloseReq{
UserId: a.UserId(),
}, reply); err != nil {
log.Errorf(" uId:%s Rpc_NoticeUserClose err:%v", a.UserId(), err)
}
}
}
//用户登录绑定Id
func (this *AgentMgrComp) Bind(ctx context.Context, args *pb.AgentBuildReq, reply *pb.RPCMessageReply) error {
if a, ok := this.agents.Load(args.UserSessionId); ok {
a.(IAgent).Bind(args.UserId, args.WorkerId)
} else {
reply.Code = pb.ErrorCode_UserSessionNobeing
reply.Message = pb.GetErrorCodeMsg(pb.ErrorCode_UserSessionNobeing)
}
return nil
}
//用户登录解绑Id
func (this *AgentMgrComp) UnBind(ctx context.Context, args *pb.AgentUnBuildReq, reply *pb.RPCMessageReply) error {
if a, ok := this.agents.Load(args.UserSessionId); ok {
a.(IAgent).UnBind()
} else {
reply.Code = pb.ErrorCode_UserSessionNobeing
reply.Message = pb.GetErrorCodeMsg(pb.ErrorCode_UserSessionNobeing)
}
return nil
}
//向用户发送消息
func (this *AgentMgrComp) SendMsgToAgent(ctx context.Context, args *pb.AgentSendMessageReq, reply *pb.RPCMessageReply) error {
if a, ok := this.agents.Load(args.UserSessionId); ok {
a.(IAgent).WriteMsg(&pb.UserMessage{
MainType: args.MainType,
SubType: args.SubType,
Data: args.Data,
})
} else {
reply.Code = pb.ErrorCode_UserSessionNobeing
reply.Message = pb.GetErrorCodeMsg(pb.ErrorCode_UserSessionNobeing)
}
return nil
}
//向多个户发送消息
func (this *AgentMgrComp) SendMsgToAgents(ctx context.Context, args *pb.BatchMessageReq, reply *pb.RPCMessageReply) error {
msg := &pb.UserMessage{
MainType: args.MainType,
SubType: args.SubType,
Data: args.Data,
}
for _, v := range args.UserSessionIds {
if a, ok := this.agents.Load(v); ok {
a.(IAgent).WriteMsg(msg)
}
}
return nil
}
//向所有户发送消息
func (this *AgentMgrComp) SendMsgToAllAgent(ctx context.Context, args *pb.BroadCastMessageReq, reply *pb.RPCMessageReply) error {
msg := &pb.UserMessage{
MainType: args.MainType,
SubType: args.SubType,
Data: args.Data,
}
this.agents.Range(func(key, value any) bool {
value.(IAgent).WriteMsg(msg)
return true
})
return nil
}
//关闭代理
func (this *AgentMgrComp) CloseAgent(ctx context.Context, args *pb.AgentCloseeReq, reply *pb.RPCMessageReply) error {
if a, ok := this.agents.Load(args.UserSessionId); ok {
a.(IAgent).Close()
} else {
reply.Code = pb.ErrorCode_UserSessionNobeing
reply.Message = pb.GetErrorCodeMsg(pb.ErrorCode_UserSessionNobeing)
}
return nil
}