94 lines
2.9 KiB
Go
94 lines
2.9 KiB
Go
package worldtask
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"google.golang.org/protobuf/proto"
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)
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// 战斗结束的请求
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func (this *apiComp) BattlefinishCheck(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode) {
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if req.BattleConfId == 0 || req.TaskId == 0 || req.Report == nil {
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this.module.Error("世界任务战斗结束参数错误", log.Fields{"uid": session.GetUserId(), "params": req})
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code = pb.ErrorCode_ReqParameterError
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}
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return
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}
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func (this *apiComp) Battlefinish(session comm.IUserSession, req *pb.WorldtaskBattleFinishReq) (code pb.ErrorCode, data proto.Message) {
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if code = this.BattlefinishCheck(session, req); code != pb.ErrorCode_Success {
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return
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}
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uid := session.GetUserId()
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taskConf, err := this.module.configure.getWorldtaskById(req.TaskId)
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if err != nil || taskConf == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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// 当前玩家世界任务
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userTask, err := this.module.modelWorldtask.getWorldtask(uid)
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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rsp := &pb.WorldtaskBattleFinishResp{
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TaskId: req.TaskId,
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}
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if taskConf.Completetask == 0 {
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if err := this.module.modelWorldtask.finishTask(taskConf.Group, req.TaskId, userTask); err != nil {
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code = pb.ErrorCode_DBError
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this.module.Error("世界任务战斗结果", log.Fields{"uid": uid, "err": err.Error()})
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return
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}
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if err := session.SendMsg(string(this.module.GetType()), WorldtaskBattleFinish, rsp); err != nil {
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code = pb.ErrorCode_SystemError
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return
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}
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if taskConf.IdAfter != 0 {
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if err := session.SendMsg(string(this.module.GetType()), "nexttask", &pb.WorldtaskNexttaskPush{
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NextTaskId: taskConf.IdAfter,
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}); err != nil {
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log.Error("任务条件达成推送", log.Fields{"uid": uid, "err": err})
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return
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}
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}
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}
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battleModule, err := this.module.service.GetModule(comm.ModuleBattle)
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if err != nil {
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code = pb.ErrorCode_SystemError
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return
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}
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if ibattle, ok := battleModule.(comm.IBattle); ok {
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var isWin bool
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if code, isWin = ibattle.CheckBattleReport(session, req.Report); code == pb.ErrorCode_Success {
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//触发任务
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype70, 1, req.BattleConfId)
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if isWin {
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if battleConf, ok := this.module.worldBattleConf.GetDataMap()[req.BattleConfId]; ok {
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if code := this.module.DispenseRes(session, []*cfg.Gameatn{battleConf.Playexp}, true); code != pb.ErrorCode_Success {
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this.module.Error("世界任务战斗玩家经验结算", log.Fields{"uid": uid, "playerExp": battleConf.Playexp})
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}
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}
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}
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}
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this.module.Debug("校验战报", log.Fields{"uid": session.GetUserId(), "taskId": req.TaskId, "战斗结果": isWin})
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}
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if err := session.SendMsg(string(this.module.GetType()), WorldtaskBattleFinish, rsp); err != nil {
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code = pb.ErrorCode_SystemError
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}
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return
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}
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