1009 lines
28 KiB
Go
1009 lines
28 KiB
Go
package hero
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import (
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"context"
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"crypto/rand"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/sys/db"
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"go_dreamfactory/utils"
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"math/big"
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"go.mongodb.org/mongo-driver/bson"
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)
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func NewModule() core.IModule {
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m := new(Hero)
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return m
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}
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type Hero struct {
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modules.ModuleBase
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api *apiComp
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configure *configureComp
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modelHero *ModelHero
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modelRecord *ModelRecord // 英雄抽卡保底,次数等数据
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modelTalent *ModelTalent // 天赋系统
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moduleFetter comm.IHeroFetter
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service core.IService
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moduleHoroscope comm.IHoroscope
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chat comm.IChat
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}
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// 模块名
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func (this *Hero) GetType() core.M_Modules {
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return comm.ModuleHero
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}
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// 模块初始化接口 注册用户创建角色事件
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func (this *Hero) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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this.service = service
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return
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}
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// 装备组件
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func (this *Hero) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.modelHero = this.RegisterComp(new(ModelHero)).(*ModelHero)
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this.modelRecord = this.RegisterComp(new(ModelRecord)).(*ModelRecord)
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this.modelTalent = this.RegisterComp(new(ModelTalent)).(*ModelTalent)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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}
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func (this *Hero) Start() (err error) {
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var module core.IModule
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if module, err = this.service.GetModule(comm.ModuleLibrary); err != nil {
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return
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}
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this.moduleFetter = module.(comm.IHeroFetter)
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if module, err = this.service.GetModule(comm.ModuleHoroscope); err != nil {
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return
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}
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this.moduleHoroscope = module.(comm.IHoroscope)
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if module, err = this.service.GetModule(comm.ModuleChat); err != nil {
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return
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}
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this.chat = module.(comm.IChat)
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err = this.ModuleBase.Start()
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event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
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return
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}
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// 创建单个叠加英雄
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func (this *Hero) createRepeatHero(session comm.IUserSession, heroCfgId string, num int32) (hero *pb.DBHero, bFirst bool, atno []*pb.UserAtno, code pb.ErrorCode) {
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var (
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err error
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)
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hero, bFirst, atno, err = this.modelHero.createHero(session, heroCfgId, num)
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if err == nil && bFirst {
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go func() { // 携程处理 图鉴数据
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if db.IsCross() {
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this.moduleFetter.SendRpcAddHero(session.GetUserId(), heroCfgId, session.GetServiecTag())
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} else {
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this.moduleFetter.AddHeroFetterData(session.GetUserId(), heroCfgId)
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}
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}()
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// 统计任务
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// 查品质
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cfg, _ := this.configure.GetHeroConfig(heroCfgId)
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if cfg != nil {
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var szTask []*pb.BuriedParam
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype1, 1, utils.ToInt32(heroCfgId)))
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szTask = append(szTask, comm.GetBuriedParam2(comm.Rtype30, heroCfgId, cfg.Color))
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szTask = append(szTask, comm.GetBuriedParam(comm.Rtype31, 1, cfg.Color))
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go this.ModuleBuried.TriggerBuried(session.GetUserId(), szTask...)
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}
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return
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}
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if err != nil {
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code = pb.ErrorCode_HeroCreate
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}
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return
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}
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// 获取英雄
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func (this *Hero) GetHeroByObjID(uid, heroId string) (*pb.DBHero, pb.ErrorCode) {
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hero := this.modelHero.getOneHero(uid, heroId)
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if hero == nil {
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return nil, pb.ErrorCode_HeroNoExist
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}
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return hero, pb.ErrorCode_Success
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}
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// 佩戴装备
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func (this *Hero) UpdateEquipment(session comm.IUserSession, hero *pb.DBHero, equip []*pb.DB_Equipment) (code pb.ErrorCode) {
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if hero == nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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list := make([]*pb.DBHero, 0)
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if newHero, err := this.modelHero.setEquipment(session.GetUserId(), hero); err != nil {
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code = pb.ErrorCode_HeroEquipUpdate
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return
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} else {
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if newHero != nil {
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list = append(list, newHero)
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}
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}
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list = append(list, hero)
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this.modelHero.setEquipProperty(hero, equip)
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: list})
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// 随机任务统计
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if hero.SuiteId != 0 || hero.SuiteExtId != 0 {
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this.SendRdTask(session)
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}
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return
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}
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func (this *Hero) SendRdTask(session comm.IUserSession) {
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equipmap := make(map[int32]map[int32]int32, 0) // k 套装id k1 xx星 v 数量
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list := this.GetHeroList(session.GetUserId())
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for _, v := range list {
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if v.SuiteId != 0 {
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if _, ok := equipmap[v.SuiteId]; !ok {
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equipmap[v.SuiteId] = make(map[int32]int32, 0)
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}
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equipmap[v.SuiteId][v.Suite1Star]++
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}
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if v.SuiteExtId != 0 {
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if _, ok := equipmap[v.SuiteExtId]; !ok {
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equipmap[v.SuiteExtId] = make(map[int32]int32, 0)
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}
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equipmap[v.SuiteExtId][v.Suite2Star]++
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}
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}
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var szTask []*pb.BuriedParam
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// for k, v := range equipmap {
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// for k1, v1 := range v {
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// szTask = append(szTask, comm.GetBuriedParam(comm.Rtype46, v1, k1, k))
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// //this.ModuleBuried.SendToRtask(session, comm.Rtype46, v1, k1, k)
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// }
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// }
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go this.ModuleBuried.TriggerBuried(session.GetUserId(), szTask...)
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}
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// 英雄列表
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func (this *Hero) GetHeroList(uid string) []*pb.DBHero {
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return this.modelHero.getHeroList(uid)
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}
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func (this *Hero) QueryHeroByConfId(uId string, heroCfgId string) (hero *pb.DBHero) {
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heroes := this.GetHeroList(uId)
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for _, v := range heroes {
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if v.HeroID == heroCfgId {
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return v
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}
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}
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return nil
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}
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// 删除指定卡牌
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func (this *Hero) DelCard(udi string, hero *pb.DBHero, amount int32) (code pb.ErrorCode) {
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err := this.modelHero.consumeHeroCard(udi, hero, amount)
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if err != nil {
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code = pb.ErrorCode_DBError
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return
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}
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return
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}
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// 清空数据
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func (this *Hero) CleanData(uid string) {
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this.modelHero.cleanData(uid)
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}
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// 创建一些特殊的英雄
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func (this *Hero) GetSpecifiedHero(session comm.IUserSession, heroConfId string, star, lv int32) (code pb.ErrorCode) {
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if session.GetUserId() == "" || heroConfId == "" || star == 0 || lv == 0 {
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return pb.ErrorCode_ReqParameterError
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}
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// 等级校验
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conf, _ := this.configure.GetHeroConfig(heroConfId)
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if conf == nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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cid := heroConfId
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maxStar := conf.Star
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starConf, _ := this.configure.GetHeroStarupConfig(cid, conf.Star)
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if starConf == nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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// 获取最大星级
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maxStar = this.configure.GetHeroMaxStar(cid, conf.Star)
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maxLv := this.configure.GetHeroMaxLv(maxStar) // 最大等级
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if star > maxStar || lv > maxLv {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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hero, err := this.modelHero.createSpecialHero(session.GetUserId(), heroConfId)
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if err != nil {
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return pb.ErrorCode_HeroCreate
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}
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hero.Lv = lv
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hero.Star = star
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hero.SameCount = 1
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_heroMap := map[string]interface{}{
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"lv": hero.Lv,
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"star": hero.Star,
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"sameCount": 1,
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}
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// 保存数据
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err = this.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap)
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if err != nil {
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log.Errorf("GetSpecified failed:%v", err)
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return
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}
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// push change
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: []*pb.DBHero{hero}})
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return
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}
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// Event-------------------------------------------------------------------------------------------------玩家离线
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func (this *Hero) EventUserOffline(uid, sessionid string) {
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this.modelHero.RemoveUserHeroInfo(uid)
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}
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// 批量创建多个英雄
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func (this *Hero) CreateRepeatHeros(session comm.IUserSession, heros map[string]int32, bPush bool) (hero *pb.DBHero, atno []*pb.UserAtno, code pb.ErrorCode) {
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var (
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changeList []*pb.DBHero
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firstGet []string
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bFirst bool
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)
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for heroCfgId, num := range heros {
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if num == 0 { // 数量为0 不做处理
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continue
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}
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if hero, bFirst, atno, code = this.createRepeatHero(session, heroCfgId, num); code != pb.ErrorCode_Success {
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this.Errorf("create hero %s failed", heroCfgId)
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continue
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}
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if bFirst {
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firstGet = append(firstGet, heroCfgId)
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changeList = append(changeList, hero)
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}
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}
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if bPush { //推送
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if len(changeList) > 0 {
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session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeList})
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}
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// 首次获得英雄 则推送
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if len(firstGet) > 0 {
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session.SendMsg("hero", "firstget", &pb.HeroFirstGetPush{
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HeroId: firstGet,
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})
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}
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}
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return
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}
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||
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func (this *Hero) AddHeroExp(session comm.IUserSession, heroObjID string, exp int32) (curAddExp int32, code pb.ErrorCode) {
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||
var (
|
||
_hero *pb.DBHero
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||
_changeHero []*pb.DBHero // 变化的英雄
|
||
)
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||
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if heroObjID == "" {
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return
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}
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if this.IsCross() {
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_hero = &pb.DBHero{}
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if model, err := this.GetDBModelByUid(session.GetUserId(), this.modelHero.TableName); err == nil {
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if err := model.GetListObj(session.GetUserId(), heroObjID, _hero); err != nil {
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this.Errorf("err:%v", err)
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return
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||
}
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curAddExp, code = this.modelHero.AddCardExp(session, _hero, exp, model)
|
||
if code != pb.ErrorCode_Success {
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||
return
|
||
}
|
||
}
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||
} else {
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_hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID)
|
||
if code != pb.ErrorCode_Success {
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return
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||
}
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||
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curAddExp, code = this.modelHero.AddCardExp(session, _hero, exp, nil)
|
||
if code != pb.ErrorCode_Success {
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||
return
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}
|
||
}
|
||
_changeHero = append(_changeHero, _hero) // 升级后的英雄 hero id 不变
|
||
|
||
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
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return
|
||
}
|
||
|
||
// 英雄练功
|
||
func (this *Hero) KungFuHero(session comm.IUserSession, heroObjID string, bKongfu bool, kongfuUid string) (code pb.ErrorCode) {
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||
var (
|
||
_hero *pb.DBHero
|
||
_changeHero []*pb.DBHero // 变化的英雄
|
||
model *db.DBModel // 跨服对象
|
||
err error
|
||
)
|
||
|
||
if this.IsCross() {
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||
_hero = &pb.DBHero{}
|
||
if model, err = this.GetDBModelByUid(session.GetUserId(), this.modelHero.TableName); err == nil {
|
||
if err := model.GetListObj(session.GetUserId(), heroObjID, _hero); err != nil {
|
||
this.Errorf("err:%v", err)
|
||
return
|
||
}
|
||
}
|
||
} else {
|
||
_hero, code = this.GetHeroByObjID(session.GetUserId(), heroObjID)
|
||
if code != pb.ErrorCode_Success {
|
||
return
|
||
}
|
||
}
|
||
|
||
if bKongfu && _hero.Status == pb.HeroType_HeroTypeKongFu {
|
||
code = pb.ErrorCode_HeroAlreadyKongFuStatus // 已经是练功状态
|
||
return
|
||
}
|
||
|
||
if !bKongfu && _hero.Status == pb.HeroType_HeroTypeNil {
|
||
return
|
||
}
|
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_hero.KongfuUid = kongfuUid
|
||
if bKongfu {
|
||
_hero.Status = pb.HeroType_HeroTypeKongFu
|
||
} else {
|
||
_hero.Status = pb.HeroType_HeroTypeNil
|
||
_hero.KongfuUid = ""
|
||
}
|
||
|
||
_heroMap := map[string]interface{}{
|
||
"status": _hero.Status,
|
||
"kongfuUid": _hero.KongfuUid,
|
||
}
|
||
|
||
if this.IsCross() {
|
||
if model != nil {
|
||
if err := model.ChangeList(session.GetUserId(), heroObjID, _heroMap); err != nil {
|
||
this.Errorf("err:%v", err)
|
||
code = pb.ErrorCode_DBError
|
||
return
|
||
}
|
||
}
|
||
} else {
|
||
if err := this.modelHero.ChangeList(session.GetUserId(), heroObjID, _heroMap); err != nil { // 修改英雄信息
|
||
this.Errorf("err:%v", err)
|
||
code = pb.ErrorCode_DBError
|
||
return
|
||
}
|
||
}
|
||
|
||
_changeHero = append(_changeHero, _hero)
|
||
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
|
||
return
|
||
}
|
||
|
||
// 创建怪物英雄
|
||
func (this *Hero) CreateMonster(heroCid string, star, lv int32) (hero *pb.DBHero) {
|
||
hero = this.modelHero.InitMonsterHero(heroCid, star, lv)
|
||
return
|
||
}
|
||
|
||
// 只通过唯一id 查询英雄信息
|
||
func (this *Hero) QueryCrossHeroinfo(oid string) (hero *pb.DBHero, err error) {
|
||
if this.IsCross() {
|
||
|
||
for _, tag := range db.GetServerTags() {
|
||
conn, err1 := db.ServerDBConn(tag) // 遍历连接对象
|
||
if err1 != nil {
|
||
continue
|
||
}
|
||
|
||
sr := conn.Mgo.FindOne(comm.TableHero, bson.M{
|
||
"_id": oid,
|
||
})
|
||
hero = &pb.DBHero{}
|
||
if err = sr.Decode(hero); err != nil {
|
||
this.modelHero.module.Errorf("find hero error: %v", err)
|
||
}
|
||
return
|
||
}
|
||
} else { // 不是跨服就查本服 注意 这个接口是给跨服玩法调用 理论上这个分支是不会执行的
|
||
if res := this.modelHero.DB.FindOne(comm.TableHero, bson.M{
|
||
"_id": oid,
|
||
}); res == nil {
|
||
hero = &pb.DBHero{}
|
||
if err = res.Decode(hero); err != nil {
|
||
this.modelHero.module.Errorf("find hero error: %v", err)
|
||
return
|
||
}
|
||
}
|
||
}
|
||
|
||
return
|
||
}
|
||
|
||
// 获取非叠加英雄信息
|
||
func (this *Hero) GetHeroListByUse(uid string) []*pb.DBHero {
|
||
tmp := make([]*pb.DBHero, 0)
|
||
for _, v := range this.modelHero.getHeroList(uid) {
|
||
tmp = append(tmp, v)
|
||
}
|
||
return tmp
|
||
}
|
||
|
||
func (this *Hero) PushHeroProperty(session comm.IUserSession, heros []*pb.DBHero) (err error) {
|
||
|
||
err = session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: heros})
|
||
return
|
||
}
|
||
|
||
// 充值了多少钱
|
||
func (this *Hero) RechargeMoney(uid string, money int32) {
|
||
conf := this.ModuleTools.GetGlobalConf()
|
||
if conf != nil {
|
||
if len(conf.DrawCardRechargeReward) != 2 {
|
||
return
|
||
}
|
||
if money != conf.DrawCardRechargeReward[0] {
|
||
return
|
||
}
|
||
}
|
||
if record, err := this.modelRecord.GetHeroRecord(uid); err != nil {
|
||
update := map[string]interface{}{}
|
||
|
||
if v, ok := record.Condition["recharge"]; !ok {
|
||
record.Condition["recharge"] = 0
|
||
} else {
|
||
if conf.DrawCardRechargeReward[1] < v {
|
||
record.Condition["recharge"] = 0
|
||
}
|
||
}
|
||
// 同步数据
|
||
update["condition"] = record.Condition
|
||
if err := this.modelRecord.ChangeHeroRecord(uid, update); err != nil {
|
||
this.Errorf("ChangeHeroRecord error: %v", err)
|
||
}
|
||
}
|
||
}
|
||
|
||
// 多少天没登录
|
||
func (this *Hero) NoLoginDay(uid string, day int32) {
|
||
conf := this.ModuleTools.GetGlobalConf()
|
||
if conf != nil {
|
||
if len(conf.DrawCardRegressionReward) != 2 {
|
||
return
|
||
}
|
||
if day != conf.DrawCardRegressionReward[0] {
|
||
return
|
||
}
|
||
}
|
||
if record, err := this.modelRecord.GetHeroRecord(uid); err != nil {
|
||
update := map[string]interface{}{}
|
||
|
||
if v, ok := record.Condition["login"]; !ok {
|
||
record.Condition["login"] = 0
|
||
} else {
|
||
if conf.DrawCardRegressionReward[1] < v {
|
||
record.Condition["login"] = 0
|
||
}
|
||
}
|
||
// 同步数据
|
||
update["condition"] = record.Condition
|
||
if err := this.modelRecord.ChangeHeroRecord(uid, update); err != nil {
|
||
this.Errorf("ChangeHeroRecord error: %v", err)
|
||
}
|
||
}
|
||
}
|
||
|
||
// 连续抽卡最多连续出A个相同阵营的英雄(普通卡池)
|
||
/*
|
||
heroCid 抽到的5星英雄ID
|
||
drawCount 当前抽卡次数
|
||
poll 当前卡池
|
||
返回值 newCid不满足抽卡要求替换其他5星英雄
|
||
*/
|
||
func (this *Hero) ContinuousRestriction(uid string, heroCid string, drawCount int32, pool string) (newCid string) {
|
||
var (
|
||
update map[string]interface{}
|
||
)
|
||
record, err := this.modelRecord.GetHeroRecord(uid)
|
||
if err != nil {
|
||
return heroCid
|
||
}
|
||
for heroid, index := range record.Star5Hero {
|
||
if heroid == heroCid {
|
||
conf := this.ModuleTools.GetGlobalConf() //.
|
||
iMaxCOunt := conf.DrawCardContinuousRestrictionStar5
|
||
if drawCount-index <= iMaxCOunt { // 连续n次还获得该英雄 直接替换其他英雄
|
||
|
||
_data, _ := this.configure.GetPollByType(pool)
|
||
if _data == nil {
|
||
|
||
return heroCid
|
||
}
|
||
|
||
for i := 0; i < len(_data[5]); i++ {
|
||
if v, ok := _data[5]; ok {
|
||
if int32(len(v)) > int32(i) {
|
||
newCid = v[i].Id
|
||
if newCid == heroid {
|
||
continue
|
||
}
|
||
record.Star5Hero[heroid] = drawCount
|
||
update["star5Hero"] = record.Star5Hero
|
||
this.modelRecord.ChangeHeroRecord(uid, update) // 更新信息
|
||
return
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return heroCid
|
||
}
|
||
|
||
// 检查充值和未登录天数之内抽卡是否抽中
|
||
func (this *Hero) CheckCondition(uid string) bool {
|
||
var (
|
||
curCount int32
|
||
update map[string]interface{}
|
||
)
|
||
update = make(map[string]interface{}, 0)
|
||
defer this.modelRecord.ChangeHeroRecord(uid, update)
|
||
record, _ := this.modelRecord.GetHeroRecord(uid)
|
||
if v, ok := record.Condition["recharge"]; ok {
|
||
conf := this.ModuleTools.GetGlobalConf() //.
|
||
if len(conf.DrawCardRechargeReward) == 2 {
|
||
curCount = conf.DrawCardRechargeReward[1]
|
||
}
|
||
if v >= curCount { // 触发保底 直接给5星
|
||
delete(record.Condition, "recharge")
|
||
update["condition"] = record.Condition
|
||
return true
|
||
} else { // 1/curCount概率
|
||
n, _ := rand.Int(rand.Reader, big.NewInt(int64(curCount)))
|
||
if n.Int64() < 1 {
|
||
|
||
delete(record.Condition, "recharge")
|
||
update["condition"] = record.Condition
|
||
return true
|
||
}
|
||
record.Condition["recharge"] += 1
|
||
}
|
||
}
|
||
if v, ok := record.Condition["login"]; ok {
|
||
conf := this.ModuleTools.GetGlobalConf() //.
|
||
if len(conf.DrawCardRegressionReward) == 2 {
|
||
curCount = conf.DrawCardRegressionReward[1]
|
||
}
|
||
if v >= curCount { // 触发保底 直接给5星
|
||
delete(record.Condition, "login")
|
||
update["login"] = record.Condition
|
||
return true
|
||
} else { // 1/curCount概率
|
||
n, _ := rand.Int(rand.Reader, big.NewInt(int64(curCount)))
|
||
|
||
if n.Int64() < 1 {
|
||
delete(record.Condition, "login")
|
||
update["login"] = record.Condition
|
||
return true
|
||
}
|
||
record.Condition["login"] += 1
|
||
}
|
||
}
|
||
return false
|
||
}
|
||
|
||
// 检查大于lv等级英雄的数量
|
||
func (this *Hero) CheckLvNum(uid string, lv int32) int32 {
|
||
|
||
tmp := make([]*pb.DBHero, 0)
|
||
for _, v := range this.modelHero.getHeroList(uid) {
|
||
if v.Lv >= lv {
|
||
tmp = append(tmp, v)
|
||
}
|
||
}
|
||
return int32(len(tmp))
|
||
}
|
||
|
||
func (this *Hero) GetTujianHeroNum(uid string) int32 {
|
||
return int32(len(this.modelHero.getHeroList(uid)))
|
||
}
|
||
|
||
// //拥有觉醒至A级的B星英雄N个
|
||
func (this *Hero) CheckJuexingHeroNum(uid string, juexingLv int32, star int32) int32 {
|
||
tmp := make([]*pb.DBHero, 0)
|
||
for _, v := range this.modelHero.getHeroList(uid) {
|
||
if v.JuexingLv >= juexingLv && v.Star >= star {
|
||
tmp = append(tmp, v)
|
||
}
|
||
}
|
||
return int32(len(tmp))
|
||
}
|
||
|
||
// 获取所有满星满级满觉醒的英雄
|
||
func (this *Hero) GetAllMaxHero(session comm.IUserSession) (code pb.ErrorCode) {
|
||
data := this.modelHero.module.configure.GetHeroConfigData()
|
||
var (
|
||
changeHero []*pb.DBHero
|
||
)
|
||
for _, v := range data {
|
||
if v.Handbook != -1 {
|
||
cid := v.Hid
|
||
maxStar := v.Star
|
||
starConf, _ := this.configure.GetHeroStarupConfig(cid, v.Star)
|
||
if starConf == nil {
|
||
continue // 走到这里说明配置表没有配置数据
|
||
}
|
||
// 获取最大星级
|
||
maxStar = this.configure.GetHeroMaxStar(cid, v.Star)
|
||
|
||
maxLv := this.configure.GetHeroMaxLv(maxStar) // 最大等级
|
||
|
||
maxJux := 1 // 最大觉醒等级
|
||
for i := 1; ; i++ {
|
||
_, err := this.configure.GetHeroAwakenConfig(cid, int32(i))
|
||
if err != nil {
|
||
maxJux = i - 1
|
||
break
|
||
}
|
||
}
|
||
|
||
// 开始创建英雄
|
||
hero, err := this.modelHero.createSpecialHero(session.GetUserId(), v.Hid)
|
||
if err != nil {
|
||
return pb.ErrorCode_HeroCreate
|
||
}
|
||
// 获取满级技能
|
||
for _, skill := range hero.NormalSkill {
|
||
skillMaxLv := this.configure.GetHeroSkillMaxLvConfig(uint32(skill.SkillID))
|
||
if skill.SkillLv < skillMaxLv && skillMaxLv > 0 {
|
||
skill.SkillLv = skillMaxLv
|
||
}
|
||
}
|
||
hero.Lv = maxLv
|
||
hero.Star = maxStar
|
||
hero.JuexingLv = int32(maxJux)
|
||
hero.SameCount = 1
|
||
this.modelHero.PropertyCompute(hero) // 重新计算属性
|
||
_heroMap := map[string]interface{}{
|
||
"lv": hero.Lv,
|
||
"star": hero.Star,
|
||
"juexingLv": hero.JuexingLv,
|
||
"sameCount": 1,
|
||
"normalSkill": hero.NormalSkill,
|
||
"talentProperty": hero.TalentProperty,
|
||
"property": hero.Property,
|
||
"horoscopeProperty": hero.HoroscopeProperty,
|
||
"juexProperty": hero.JuexProperty,
|
||
}
|
||
|
||
// 保存数据
|
||
err = this.modelHero.ChangeList(session.GetUserId(), hero.Id, _heroMap)
|
||
if err != nil {
|
||
log.Errorf("GetSpecified failed:%v", err)
|
||
continue
|
||
}
|
||
changeHero = append(changeHero, hero)
|
||
}
|
||
}
|
||
//推送
|
||
if len(changeHero) > 0 {
|
||
session.SendMsg("hero", "change", &pb.HeroChangePush{List: changeHero})
|
||
}
|
||
return
|
||
}
|
||
|
||
func (this *Hero) SendTaskMsg(session comm.IUserSession, szStar []int32, drawCount int32, itype bool) {
|
||
// 任务统计
|
||
var (
|
||
szTask []*pb.BuriedParam
|
||
)
|
||
if itype { //普通招募
|
||
if drawCount == 10 {
|
||
sz := make(map[int32]int32, 0)
|
||
for _, star := range szStar {
|
||
sz[star]++
|
||
}
|
||
for k := range sz {
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype17, 1, k))
|
||
//this.ModuleBuried.SendToRtask(session, comm.Rtype17, 1, k)
|
||
}
|
||
}
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype14, drawCount))
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype18, drawCount))
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype141, drawCount))
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype143, drawCount))
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype145, drawCount))
|
||
|
||
} else { // 阵营招募
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype15, drawCount))
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype19, drawCount))
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype142, drawCount))
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype144, drawCount))
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype146, drawCount))
|
||
if drawCount == 10 {
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype91, 1))
|
||
}
|
||
}
|
||
for _, star := range szStar {
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype16, star, 1))
|
||
}
|
||
if drawCount == 10 {
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype90, 1))
|
||
}
|
||
|
||
szTask = append(szTask, comm.GetBuriedParam(comm.Rtype89, drawCount))
|
||
go this.ModuleBuried.TriggerBuried(session.GetUserId(), szTask...)
|
||
}
|
||
|
||
func (this *Hero) newCondition(heroRecord *pb.DBHeroRecord) (get bool, starIndex int32) {
|
||
inRangeConf := this.ModuleTools.GetGlobalConf().DrawCard5StarsInRange
|
||
if len(inRangeConf) == 3 {
|
||
iStart := inRangeConf[0] // 抽卡开始
|
||
iEnd := inRangeConf[1] // 抽卡结束
|
||
star := inRangeConf[2]
|
||
if star >= 3 { // 保底必须三星+
|
||
if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart {
|
||
n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart)))
|
||
if n.Int64() < 1 { // 抽中
|
||
starIndex = star
|
||
heroRecord.Inevitable = heroRecord.Drawcount
|
||
update := make(map[string]interface{})
|
||
update["inevitable"] = heroRecord.Drawcount
|
||
|
||
get = true
|
||
}
|
||
}
|
||
// 保底情况
|
||
if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 {
|
||
starIndex = star
|
||
heroRecord.Inevitable = heroRecord.Drawcount
|
||
|
||
get = true
|
||
}
|
||
}
|
||
}
|
||
get = false
|
||
return
|
||
}
|
||
|
||
func (this *Hero) InRange(heroRecord *pb.DBHeroRecord, strPool []string, update map[string]interface{}) (starIndex int32, pool string) {
|
||
|
||
starIndex = 3 // 默认3星
|
||
inRangeConf1 := this.ModuleTools.GetGlobalConf().DrawCard5StarsInRange1
|
||
pool = this.ModuleTools.GetGlobalConf().DrawCard5StarsInRange1Pool
|
||
if len(inRangeConf1) == 3 {
|
||
iStart := inRangeConf1[0] // 抽卡开始
|
||
iEnd := inRangeConf1[1] // 抽卡结束
|
||
star := inRangeConf1[2]
|
||
if star >= 3 { // 保底必须三星+
|
||
if heroRecord.Inevitable == 0 && heroRecord.Drawcount > iStart && heroRecord.Drawcount < iEnd && iEnd >= iStart {
|
||
n, _ := rand.Int(rand.Reader, big.NewInt(int64(iEnd-iStart)))
|
||
if n.Int64() < 1 { // 抽中
|
||
starIndex = star
|
||
heroRecord.Inevitable = heroRecord.Drawcount
|
||
update["inevitable1"] = heroRecord.Drawcount
|
||
|
||
if star == 4 {
|
||
heroRecord.Star4 = 0
|
||
} else if star == 5 {
|
||
heroRecord.Star5 = 0
|
||
}
|
||
// 修改卡池
|
||
// if newPoll != "" {
|
||
// strPool[len(strPool)-1] = newPoll
|
||
// }
|
||
return
|
||
}
|
||
}
|
||
// 保底情况
|
||
if heroRecord.Drawcount == iEnd && heroRecord.Inevitable == 0 {
|
||
starIndex = star
|
||
heroRecord.Inevitable1 = heroRecord.Drawcount
|
||
update["inevitable1"] = heroRecord.Drawcount
|
||
|
||
if star == 4 {
|
||
heroRecord.Star4 = 0
|
||
} else if star == 5 {
|
||
heroRecord.Star5 = 0
|
||
}
|
||
|
||
return
|
||
}
|
||
}
|
||
}
|
||
return
|
||
}
|
||
|
||
func (this *Hero) RegisterInstructor(session comm.IUserSession, heroOid []string, fulllvenr int32) (code pb.ErrorCode) {
|
||
var (
|
||
_szHero []*pb.DBHero
|
||
model *db.DBModel
|
||
err error
|
||
_heroMap map[string]interface{}
|
||
_changeHero []*pb.DBHero // 变化的英雄
|
||
)
|
||
|
||
if this.IsCross() {
|
||
if model, err = this.GetDBModelByUid(session.GetUserId(), this.modelHero.TableName); err == nil {
|
||
for _, v := range heroOid {
|
||
_hero := &pb.DBHero{}
|
||
if err := model.GetListObj(session.GetUserId(), v, _hero); err != nil {
|
||
this.Errorf("err:%v", err)
|
||
return
|
||
}
|
||
_szHero = append(_szHero, _hero)
|
||
}
|
||
}
|
||
} else {
|
||
for _, v := range heroOid {
|
||
_hero, c := this.GetHeroByObjID(session.GetUserId(), v)
|
||
if c != pb.ErrorCode_Success {
|
||
code = c
|
||
return
|
||
}
|
||
_szHero = append(_szHero, _hero)
|
||
}
|
||
}
|
||
for _, v := range _szHero {
|
||
_heroMap = make(map[string]interface{})
|
||
if fulllvenr == 0 && v.Fulllvenr != 0 {
|
||
v.Fulllvenr = 0
|
||
_heroMap["fulllvenr"] = 0
|
||
} else if v.Fulllvenr == 0 && fulllvenr != 0 {
|
||
// 校验有没有满级
|
||
if v.Lv < this.configure.GetHeroMaxLv(v.Star) {
|
||
code = pb.ErrorCode_HeroLvNoEnough // 必须满级
|
||
return
|
||
}
|
||
v.Fulllvenr = fulllvenr
|
||
_heroMap["fulllvenr"] = v.Fulllvenr
|
||
|
||
} else {
|
||
code = pb.ErrorCode_HeroIsRegister
|
||
return
|
||
}
|
||
if this.IsCross() {
|
||
if model != nil {
|
||
if err := model.ChangeList(session.GetUserId(), v.Id, _heroMap); err != nil {
|
||
this.Errorf("err:%v", err)
|
||
code = pb.ErrorCode_DBError
|
||
return
|
||
}
|
||
}
|
||
} else {
|
||
if err := this.modelHero.ChangeList(session.GetUserId(), v.Id, _heroMap); err != nil { // 修改英雄信息
|
||
this.Errorf("err:%v", err)
|
||
code = pb.ErrorCode_DBError
|
||
return
|
||
}
|
||
}
|
||
_changeHero = append(_changeHero, v)
|
||
}
|
||
|
||
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: _changeHero})
|
||
return
|
||
}
|
||
|
||
// DrawCard_ContinuousRestriction_Camp
|
||
func (this *Hero) DrawCardContinuousRestrictionCamp(cardId string, race map[int32]int32, sz []int32, data []*cfg.GameDrawCardData) (card string) {
|
||
card = cardId
|
||
cfgDraw := this.ModuleTools.GetGlobalConf() // 读取抽卡配置文件
|
||
if cfgDraw == nil || race == nil {
|
||
return
|
||
}
|
||
iMaxCount := cfgDraw.DrawCardContinuousRestrictionCamp
|
||
// 获取阵营
|
||
if heroConf, _ := this.configure.GetHeroConfig(cardId); heroConf != nil {
|
||
if v1, ok := race[heroConf.Race]; ok && v1 > iMaxCount { // 满足条件 再随机获取一个英雄
|
||
for i := 0; i < int(iMaxCount); i++ { // 最多循环次数
|
||
randomIndex := comm.GetRandW(sz)
|
||
if int32(len(sz)) > randomIndex {
|
||
if v1, ok := race[heroConf.Race]; !ok && v1 <= iMaxCount {
|
||
card = data[randomIndex].Id
|
||
break
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return card
|
||
}
|
||
|
||
// 只通过唯一id 查询英雄信息
|
||
func (this *Hero) QueryCrossMultipleHeroinfo(oid []string) (hero []*pb.DBHero, err error) {
|
||
if this.IsCross() {
|
||
for _, tag := range db.GetServerTags() {
|
||
conn, err1 := db.ServerDBConn(tag) // 遍历连接对象
|
||
if err1 != nil {
|
||
continue
|
||
}
|
||
result := make([]bson.M, 0)
|
||
|
||
for _, v := range oid {
|
||
result = append(result, bson.M{"_id": v})
|
||
}
|
||
sr, _ := conn.Mgo.Find(comm.TableHero, bson.M{"$or": result})
|
||
for sr.Next(context.TODO()) {
|
||
_hero := &pb.DBHero{}
|
||
if err = sr.Decode(_hero); err != nil {
|
||
this.modelHero.module.Errorf("find hero error: %v", err)
|
||
}
|
||
hero = append(hero, _hero)
|
||
}
|
||
return
|
||
}
|
||
} else { // 不是跨服就查本服 注意 这个接口是给跨服玩法调用 理论上这个分支是不会执行的
|
||
|
||
result := make([]bson.M, 0)
|
||
for _, v := range oid {
|
||
result = append(result, bson.M{"_id": v})
|
||
}
|
||
sr, _ := this.modelHero.DB.Find(comm.TableHero, bson.M{"$or": result})
|
||
for sr.Next(context.TODO()) {
|
||
_hero := &pb.DBHero{}
|
||
if err = sr.Decode(_hero); err != nil {
|
||
this.modelHero.module.Errorf("find hero error: %v", err)
|
||
}
|
||
hero = append(hero, _hero)
|
||
}
|
||
}
|
||
|
||
return
|
||
}
|
||
|
||
func (this *Hero) AddHeroFetterAttribute(session comm.IUserSession, attr map[string][]*cfg.Gameatr) {
|
||
chanegCard := make([]*pb.DBHero, 0)
|
||
heroList := this.GetHeroList(session.GetUserId())
|
||
for _, v := range heroList {
|
||
if v1, ok := attr[v.HeroID]; ok { // 找到对应的英雄ID
|
||
_heroMap := make(map[string]interface{}, 0)
|
||
this.modelHero.SetHeroFetterProperty(v, v1)
|
||
_heroMap["fetters"] = v.Fetters
|
||
// 保存数据
|
||
err := this.modelHero.ChangeList(session.GetUserId(), v.Id, _heroMap)
|
||
if err != nil {
|
||
|
||
this.Errorf("SetHeroFetterProperty failed:%v", err)
|
||
continue
|
||
}
|
||
chanegCard = append(chanegCard, v)
|
||
}
|
||
}
|
||
session.SendMsg(string(this.GetType()), "change", &pb.HeroChangePush{List: chanegCard})
|
||
}
|
||
|
||
func (this *Hero) QueryHeroTelnetByCount(uid string, count int) (hids []string) {
|
||
list, err := this.modelTalent.GetHerotalent(uid)
|
||
if err != nil {
|
||
return
|
||
}
|
||
for _, v := range list {
|
||
if len(v.Talent) >= count {
|
||
hids = append(hids, v.HeroId)
|
||
}
|
||
}
|
||
return
|
||
}
|