go_dreamfactory/sys/configure/structs/Tables.go
2022-06-29 11:23:39 +08:00

185 lines
5.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type JsonLoader func(string) ([]map[string]interface{}, error)
type Tables struct {
global *Game_global
hero *Game_hero
ui *Game_ui
skill *Game_skill
plot *Game_plot
language *Game_language
extservers *Game_extservers
skillAtk *Game_skillAtk
skillAfteratk *Game_skillAfteratk
skillBuff *Game_skillBuff
skillPassive *Game_skillPassive
newHero *Game_newHero
heroStargrow *Game_heroStargrow
heroLevelgrow *Game_heroLevelgrow
heroStarup *Game_heroStarup
heroExp *Game_heroExp
heroLevelup *Game_heroLevelup
equip *Game_equip
equipAttrlibrary *Game_equipAttrlibrary
equipSuit *Game_equipSuit
equipIntensify *Game_equipIntensify
item *Game_item
heroSkillLevel *Game_heroSkillLevel
}
func NewTables(loader JsonLoader) (*Tables, error) {
var err error
var buf []map[string]interface{}
tables := &Tables{}
if buf, err = loader("game_global") ; err != nil {
return nil, err
}
if tables.global, err = NewGame_global(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_hero") ; err != nil {
return nil, err
}
if tables.hero, err = NewGame_hero(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_ui") ; err != nil {
return nil, err
}
if tables.ui, err = NewGame_ui(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skill") ; err != nil {
return nil, err
}
if tables.skill, err = NewGame_skill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_plot") ; err != nil {
return nil, err
}
if tables.plot, err = NewGame_plot(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_language") ; err != nil {
return nil, err
}
if tables.language, err = NewGame_language(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_extservers") ; err != nil {
return nil, err
}
if tables.extservers, err = NewGame_extservers(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillatk") ; err != nil {
return nil, err
}
if tables.skillAtk, err = NewGame_skillAtk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillafteratk") ; err != nil {
return nil, err
}
if tables.skillAfteratk, err = NewGame_skillAfteratk(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillbuff") ; err != nil {
return nil, err
}
if tables.skillBuff, err = NewGame_skillBuff(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_skillpassive") ; err != nil {
return nil, err
}
if tables.skillPassive, err = NewGame_skillPassive(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_newhero") ; err != nil {
return nil, err
}
if tables.newHero, err = NewGame_newHero(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostargrow") ; err != nil {
return nil, err
}
if tables.heroStargrow, err = NewGame_heroStargrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelgrow") ; err != nil {
return nil, err
}
if tables.heroLevelgrow, err = NewGame_heroLevelgrow(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herostarup") ; err != nil {
return nil, err
}
if tables.heroStarup, err = NewGame_heroStarup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroexp") ; err != nil {
return nil, err
}
if tables.heroExp, err = NewGame_heroExp(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herolevelup") ; err != nil {
return nil, err
}
if tables.heroLevelup, err = NewGame_heroLevelup(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equip") ; err != nil {
return nil, err
}
if tables.equip, err = NewGame_equip(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipattrlibrary") ; err != nil {
return nil, err
}
if tables.equipAttrlibrary, err = NewGame_equipAttrlibrary(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipsuit") ; err != nil {
return nil, err
}
if tables.equipSuit, err = NewGame_equipSuit(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify") ; err != nil {
return nil, err
}
if tables.equipIntensify, err = NewGame_equipIntensify(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_item") ; err != nil {
return nil, err
}
if tables.item, err = NewGame_item(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_heroskilllevel") ; err != nil {
return nil, err
}
if tables.heroSkillLevel, err = NewGame_heroSkillLevel(buf) ; err != nil {
return nil, err
}
return tables, nil
}