go_dreamfactory/modules/worldtask/api_accept.go
2023-05-29 18:12:08 +08:00

96 lines
2.9 KiB
Go

package worldtask
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
)
// 任务接取
func (a *apiComp) AcceptCheck(session comm.IUserSession, req *pb.WorldtaskAcceptReq) (code pb.ErrorCode) {
if req.TaskId <= 0 || req.GroupId <= 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
func (a *apiComp) Accept(session comm.IUserSession, req *pb.WorldtaskAcceptReq) (code pb.ErrorCode, data *pb.ErrorData) {
if code = a.AcceptCheck(session, req); code != pb.ErrorCode_Success {
return
}
uid := session.GetUserId()
user := a.module.ModuleUser.GetUser(uid)
if user == nil {
code = pb.ErrorCode_UserSessionNobeing
return
}
rsp := &pb.WorldtaskAcceptResp{}
myWorldtask, err := a.module.modelWorldtask.getWorldtask(uid)
if err != nil {
a.module.Error("获取玩家世界任务失败", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()})
code = pb.ErrorCode_DBError
return
}
// 当前任务配置
curTaskConf, err := a.module.configure.getWorldtaskById(req.TaskId)
if err != nil || curTaskConf == nil {
code = pb.ErrorCode_ConfigNoFound
log.Error("世界任务配置未找到",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "taskId", Value: req.TaskId},
)
return
}
// 判断玩家等级要求
if user.Lv < curTaskConf.Lock {
rsp.Code = pb.ErrorCode_WorldtaskLvNotEnough
a.sendMsg(session, WorldtaskSubtypeAccept, rsp)
return
}
// 前置任务ID 只有世界任务才校验前置
if !a.module.modelWorldtask.IsPreFinished(req.GroupId, myWorldtask, curTaskConf) {
a.module.Debug("前置任务未完成", log.Field{Key: "uid", Value: uid}, log.Field{Key: "preTaskId", Value: curTaskConf.Ontxe}, log.Field{Key: "taskId", Value: curTaskConf.Key})
rsp.Code = pb.ErrorCode_WorldtaskLastUnFinished
a.sendMsg(session, WorldtaskSubtypeAccept, rsp)
return
}
if myWorldtask.CurrentTask == nil {
myWorldtask.CurrentTask = make(map[int32]*pb.Worldtask)
}
myWorldtask.CurrentTask[curTaskConf.Group] = &pb.Worldtask{
TaskId: req.TaskId,
TaskType: curTaskConf.Des,
NpcStatus: 1,
}
update := map[string]interface{}{
"currentTask": myWorldtask.CurrentTask,
}
if err := a.module.modelWorldtask.Change(uid, update); err != nil {
code = pb.ErrorCode_DBError
return
}
//判断是否要结束任务
if ((len(curTaskConf.Completetask) == 1 && curTaskConf.Completetask[0] == 0) ||
len(curTaskConf.Completetask) == 0) && curTaskConf.DeliverNpc == 0 {
//结束任务
a.module.modelWorldtask.taskFinish(session, req.GroupId, req.TaskId, myWorldtask, curTaskConf)
a.module.modelWorldtask.taskFinishPush(session, req.GroupId, myWorldtask, curTaskConf)
} else {
// 已完成的任务条件
rsp.CondiIds = a.module.ModuleBuried.CheckCondition(uid, curTaskConf.Completetask...)
}
a.sendMsg(session, WorldtaskSubtypeAccept, rsp)
a.module.ModuleBuried.ActiveCondition(uid, curTaskConf.Completetask...)
return
}