744 lines
21 KiB
Go
744 lines
21 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type JsonLoader func(string) ([]map[string]interface{}, error)
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type Tables struct {
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Global *GameGlobal
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Plot *GamePlot
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Extservers *GameExtservers
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SkillAtk *GameSkillAtk
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SkillAfteratk *GameSkillAfteratk
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SkillBuff *GameSkillBuff
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SkillPassive *GameSkillPassive
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Hero *GameHero
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HeroStargrow *GameHeroStargrow
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HeroLevelgrow *GameHeroLevelgrow
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HeroStarup *GameHeroStarup
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HeroStarupSp *GameHeroStarupSp
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HeroExp *GameHeroExp
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HeroLevelup *GameHeroLevelup
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Equip *GameEquip
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EquipAttrlibrary *GameEquipAttrlibrary
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EquipSuit *GameEquipSuit
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EquipColor *GameEquipColor
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EquipIntensify *GameEquipIntensify
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Item *GameItem
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HeroSkillLevel *GameHeroSkillLevel
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HeroResonance *GameHeroResonance
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ComAtn *GameComAtn
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HeroAwaken *GameHeroAwaken
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HeroMethod *GameHeroMethod
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Shop *GameShop
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Shopitem *GameShopitem
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ActiveReward *GameActiveReward
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Model *GameModel
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MainlineChapter *GameMainlineChapter
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Mainline *GameMainline
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RDMainlineChapter *GameRDMainlineChapter
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RDMainline *GameRDMainline
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DrawCard *GameDrawCard
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ChatChannel *GameChatChannel
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ChatSystem *GameChatSystem
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ChatServerGroup *GameChatServerGroup
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ChatChannelCom *GameChatChannelCom
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ChatExpression *GameChatExpression
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TaskRound *GameTaskRound
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TaskActiveReward *GameTaskActiveReward
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Coin *GameCoin
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Initial *GameInitial
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Monster *GameMonster
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EquipPos *GameEquipPos
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Playerlv *GamePlayerlv
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Propsgroup *GamePropsgroup
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Facemod *GameFacemod
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Msgdistrib *GameMsgdistrib
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Opencond *GameOpencond
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Stroy *GameStroy
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Pagoda *GamePagoda
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SeasonLoop *GameSeasonLoop
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PagodaTaskReward *GamePagodaTaskReward
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PagodaSeasonReward *GamePagodaSeasonReward
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Rdtask *GameRdtask
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RdtaskCondi *GameRdtaskCondi
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RdtaskChoose *GameRdtaskChoose
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RdtaskSide *GameRdtaskSide
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RdtaskBattle *GameRdtaskBattle
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KungfuUnlock *GameKungfuUnlock
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KungfuMasterworker *GameKungfuMasterworker
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Gourmet *GameGourmet
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Drop *GameDrop
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Smithy *GameSmithy
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SmithyStove *GameSmithyStove
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SmithyText *GameSmithyText
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VikingBoss *GameVikingBoss
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VikingChallenge *GameVikingChallenge
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DreamlandBoos *GameDreamlandBoos
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DreamlandChallenge *GameDreamlandChallenge
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DreamlandTrigger *GameDreamlandTrigger
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HuntingBoss *GameHuntingBoss
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HuntingChallenge *GameHuntingChallenge
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HuntingOpenTime *GameHuntingOpenTime
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HuntingLineup *GameHuntingLineup
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MonsterFormat *GameMonsterFormat
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Link *GameLink
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GetResource *GameGetResource
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Affix *GameAffix
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VikingBossSkill *GameVikingBossSkill
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LibraryFetter *GameLibraryFetter
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LibraryStory *GameLibraryStory
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FavorNum *GameFavorNum
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LibraryHero *GameLibraryHero
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LibraryHistory *GameLibraryHistory
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LibraryFavor *GameLibraryFavor
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LibraryFavorlv *GameLibraryFavorlv
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LibraryPlayBack *GameLibraryPlayBack
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Robot *GameRobot
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Ip *GameIp
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GameColor *GameGameColor
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NameLibrary *GameNameLibrary
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HeroConvertdata *GameHeroConvertdata
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SubplotTimeLine *GameSubplotTimeLine
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SubplotTaskLine *GameSubplotTaskLine
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SubplotMainTask *GameSubplotMainTask
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SubplotSubTask *GameSubplotSubTask
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Captaintext *GameCaptaintext
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Herofusion *GameHerofusion
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PlayerInfor *GamePlayerInfor
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HeroTalent *GameHeroTalent
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TalentSkill *GameTalentSkill
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}
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func NewTables(loader JsonLoader) (*Tables, error) {
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var err error
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var buf []map[string]interface{}
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tables := &Tables{}
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if buf, err = loader("game_global"); err != nil {
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return nil, err
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}
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if tables.Global, err = NewGameGlobal(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_plot"); err != nil {
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return nil, err
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}
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if tables.Plot, err = NewGamePlot(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_extservers"); err != nil {
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return nil, err
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}
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if tables.Extservers, err = NewGameExtservers(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillatk"); err != nil {
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return nil, err
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}
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if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillafteratk"); err != nil {
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return nil, err
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}
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if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillbuff"); err != nil {
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return nil, err
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}
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if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillpassive"); err != nil {
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return nil, err
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}
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if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_hero"); err != nil {
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return nil, err
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}
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if tables.Hero, err = NewGameHero(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostargrow"); err != nil {
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return nil, err
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}
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if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelgrow"); err != nil {
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return nil, err
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}
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if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostarup"); err != nil {
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return nil, err
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}
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if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostarupsp"); err != nil {
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return nil, err
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}
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if tables.HeroStarupSp, err = NewGameHeroStarupSp(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroexp"); err != nil {
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return nil, err
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}
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if tables.HeroExp, err = NewGameHeroExp(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelup"); err != nil {
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return nil, err
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}
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if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equip"); err != nil {
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return nil, err
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}
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if tables.Equip, err = NewGameEquip(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipattrlibrary"); err != nil {
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return nil, err
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}
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if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipsuit"); err != nil {
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return nil, err
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}
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if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipcolor"); err != nil {
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return nil, err
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}
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if tables.EquipColor, err = NewGameEquipColor(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipintensify"); err != nil {
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return nil, err
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}
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if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_item"); err != nil {
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return nil, err
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}
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if tables.Item, err = NewGameItem(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroskilllevel"); err != nil {
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return nil, err
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}
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if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroresonance"); err != nil {
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return nil, err
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}
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if tables.HeroResonance, err = NewGameHeroResonance(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_comatn"); err != nil {
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return nil, err
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}
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if tables.ComAtn, err = NewGameComAtn(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroawaken"); err != nil {
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return nil, err
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}
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if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heromethod"); err != nil {
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return nil, err
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}
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if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_shop"); err != nil {
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return nil, err
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}
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if tables.Shop, err = NewGameShop(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_shopitem"); err != nil {
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return nil, err
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}
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if tables.Shopitem, err = NewGameShopitem(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_activereward"); err != nil {
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return nil, err
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}
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if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_model"); err != nil {
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return nil, err
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}
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if tables.Model, err = NewGameModel(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainlinechapter"); err != nil {
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return nil, err
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}
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if tables.MainlineChapter, err = NewGameMainlineChapter(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_mainline"); err != nil {
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return nil, err
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}
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if tables.Mainline, err = NewGameMainline(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdmainlinechapter"); err != nil {
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return nil, err
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}
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if tables.RDMainlineChapter, err = NewGameRDMainlineChapter(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdmainline"); err != nil {
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return nil, err
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}
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if tables.RDMainline, err = NewGameRDMainline(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_drawcard"); err != nil {
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return nil, err
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}
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if tables.DrawCard, err = NewGameDrawCard(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannel"); err != nil {
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return nil, err
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}
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if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatsystem"); err != nil {
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return nil, err
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}
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if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatservergroup"); err != nil {
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return nil, err
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}
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if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannelcom"); err != nil {
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return nil, err
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}
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if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatexpression"); err != nil {
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return nil, err
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}
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if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskround"); err != nil {
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return nil, err
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}
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if tables.TaskRound, err = NewGameTaskRound(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_taskactivereward"); err != nil {
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return nil, err
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}
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if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_coin"); err != nil {
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return nil, err
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}
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if tables.Coin, err = NewGameCoin(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_initial"); err != nil {
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return nil, err
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}
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if tables.Initial, err = NewGameInitial(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_monster"); err != nil {
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return nil, err
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}
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if tables.Monster, err = NewGameMonster(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equippos"); err != nil {
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return nil, err
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}
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if tables.EquipPos, err = NewGameEquipPos(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_playerlv"); err != nil {
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return nil, err
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}
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if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_propsgroup"); err != nil {
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return nil, err
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}
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if tables.Propsgroup, err = NewGamePropsgroup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_facemod"); err != nil {
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return nil, err
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}
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if tables.Facemod, err = NewGameFacemod(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_msgdistrib"); err != nil {
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return nil, err
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}
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if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_opencond"); err != nil {
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return nil, err
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}
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if tables.Opencond, err = NewGameOpencond(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_stroy"); err != nil {
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return nil, err
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}
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if tables.Stroy, err = NewGameStroy(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagoda"); err != nil {
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return nil, err
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}
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if tables.Pagoda, err = NewGamePagoda(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_seasonloop"); err != nil {
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return nil, err
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}
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if tables.SeasonLoop, err = NewGameSeasonLoop(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagodataskreward"); err != nil {
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return nil, err
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}
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if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagodaseasonreward"); err != nil {
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return nil, err
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}
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if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtask"); err != nil {
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return nil, err
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}
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if tables.Rdtask, err = NewGameRdtask(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskcondi"); err != nil {
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return nil, err
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}
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if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskchoose"); err != nil {
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return nil, err
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}
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if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskside"); err != nil {
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return nil, err
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}
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if tables.RdtaskSide, err = NewGameRdtaskSide(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_rdtaskbattle"); err != nil {
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return nil, err
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}
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if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_kungfuunlock"); err != nil {
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return nil, err
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}
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if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_kungfumasterworker"); err != nil {
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return nil, err
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}
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if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_gourmet"); err != nil {
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return nil, err
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}
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if tables.Gourmet, err = NewGameGourmet(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_drop"); err != nil {
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return nil, err
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}
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if tables.Drop, err = NewGameDrop(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_smithy"); err != nil {
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return nil, err
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}
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if tables.Smithy, err = NewGameSmithy(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithystove"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyStove, err = NewGameSmithyStove(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithytext"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyText, err = NewGameSmithyText(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vikingboss"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vikingchallenge"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dreamlandboos"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dreamlandchallenge"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dreamlandtrigger"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntingboss"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntingchallenge"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntingopentime"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntinglineup"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_monsterformat"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_link"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Link, err = NewGameLink(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_getresource"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GetResource, err = NewGameGetResource(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_affix"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Affix, err = NewGameAffix(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vikingbossskill"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_libraryfetter"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LibraryFetter, err = NewGameLibraryFetter(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_librarystory"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LibraryStory, err = NewGameLibraryStory(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_favornum"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.FavorNum, err = NewGameFavorNum(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_libraryhero"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LibraryHero, err = NewGameLibraryHero(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_libraryhistory"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LibraryHistory, err = NewGameLibraryHistory(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_libraryfavor"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LibraryFavor, err = NewGameLibraryFavor(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_libraryfavorlv"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_libraryplayback"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_robot"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Robot, err = NewGameRobot(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_ip"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Ip, err = NewGameIp(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_gamecolor"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GameColor, err = NewGameGameColor(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_namelibrary"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_heroconvertdata"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_subplottimeline"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SubplotTimeLine, err = NewGameSubplotTimeLine(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_subplottaskline"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SubplotTaskLine, err = NewGameSubplotTaskLine(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_subplotmaintask"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SubplotMainTask, err = NewGameSubplotMainTask(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_subplotsubtask"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SubplotSubTask, err = NewGameSubplotSubTask(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_captaintext"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Captaintext, err = NewGameCaptaintext(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_herofusion"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Herofusion, err = NewGameHerofusion(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_playerinfor"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_herotalent"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_talentskill"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TalentSkill, err = NewGameTalentSkill(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
return tables, nil
|
|
}
|