106 lines
2.9 KiB
Go
106 lines
2.9 KiB
Go
package library
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) UseGiftCheck(session comm.IUserSession, req *pb.LibraryUseGiftReq) (code pb.ErrorCode) {
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if req.Heroid == "" || len(req.Items) == 0 {
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code = pb.ErrorCode_ReqParameterError
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}
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return
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}
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func (this *apiComp) UseGift(session comm.IUserSession, req *pb.LibraryUseGiftReq) (code pb.ErrorCode, data proto.Message) {
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var (
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res []*cfg.Gameatn
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totalExp int32
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curStar int32 // 配置表星级
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maxLv int32 // 羁绊最大等级
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upLv int32
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)
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code = this.UseGiftCheck(session, req)
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if code != pb.ErrorCode_Success {
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return // 参数校验失败直接返回
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}
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rsp := &pb.LibraryUseGiftResp{}
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_heroObj := this.module.modelFetter.getOneHeroFetter(session.GetUserId(), req.Heroid)
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if _heroObj == nil {
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code = pb.ErrorCode_HeroNoExist // 没找到对应的英雄信息
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return
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}
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// 查询该英雄原始的星级
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curStar = this.module.configure.GetHeroConfigStar(_heroObj.Heroid)
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if curStar == 0 {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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favorConf := this.configure.GetLibraryFavor(curStar)
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maxLv = int32(len(favorConf)) // 获取当前星级羁绊最大等级
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// 达到最大等级不让继续升级
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if _heroObj.Favorlv >= maxLv {
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code = pb.ErrorCode_LibraryMaxLv
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return
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}
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for k, v := range req.Items { // 校验数量
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res = append(res, &cfg.Gameatn{
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A: "item",
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T: k,
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N: v,
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})
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conf, err := this.module.configure.GetItemConfigureData(k)
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if err != nil {
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this.module.Errorf("err:%v", err)
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return
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}
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totalExp += conf.SpecialType * v
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}
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if code = this.module.CheckRes(session, res); code != pb.ErrorCode_Success { // 道具不够直接返回
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return
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}
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_heroObj.Favorexp += totalExp
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// 折算出等级
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for {
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if _heroObj.Favorlv >= maxLv { // 达到最大等级不让继续升级
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code = pb.ErrorCode_LibraryMaxLv
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break
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}
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if favorConf[_heroObj.Favorlv] <= _heroObj.Favorexp {
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_heroObj.Favorexp -= favorConf[_heroObj.Favorlv]
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_heroObj.Favorlv += 1
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upLv++
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} else {
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break
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}
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}
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if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success { //真正消耗
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return
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}
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// 修改信息
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mapData := make(map[string]interface{})
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mapData["favorexp"] = _heroObj.Favorexp
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mapData["favorlv"] = _heroObj.Favorlv
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this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroObj.Id, mapData)
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rsp.Data = _heroObj
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session.SendMsg(string(this.module.GetType()), LibraryUseGiftResp, rsp)
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// 任务统计
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//赠送英雄礼物并增加N点好感度
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if upLv > 0 {
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// this.module.ModuleRtask.SendToRtask(session, comm.Rtype134, utils.ToInt32(_heroObj.Heroid), upLv)
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go this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype134, utils.ToInt32(_heroObj.Heroid), upLv))
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}
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return
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}
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