go_dreamfactory/modules/library/api_usegift.go
2023-03-27 15:47:17 +08:00

106 lines
2.9 KiB
Go

package library
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) UseGiftCheck(session comm.IUserSession, req *pb.LibraryUseGiftReq) (code pb.ErrorCode) {
if req.Heroid == "" || len(req.Items) == 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) UseGift(session comm.IUserSession, req *pb.LibraryUseGiftReq) (code pb.ErrorCode, data proto.Message) {
var (
res []*cfg.Gameatn
totalExp int32
curStar int32 // 配置表星级
maxLv int32 // 羁绊最大等级
upLv int32
)
code = this.UseGiftCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
rsp := &pb.LibraryUseGiftResp{}
_heroObj := this.module.modelFetter.getOneHeroFetter(session.GetUserId(), req.Heroid)
if _heroObj == nil {
code = pb.ErrorCode_HeroNoExist // 没找到对应的英雄信息
return
}
// 查询该英雄原始的星级
curStar = this.module.configure.GetHeroConfigStar(_heroObj.Heroid)
if curStar == 0 {
code = pb.ErrorCode_ConfigNoFound
return
}
favorConf := this.configure.GetLibraryFavor(curStar)
maxLv = int32(len(favorConf)) // 获取当前星级羁绊最大等级
// 达到最大等级不让继续升级
if _heroObj.Favorlv >= maxLv {
code = pb.ErrorCode_LibraryMaxLv
return
}
for k, v := range req.Items { // 校验数量
res = append(res, &cfg.Gameatn{
A: "item",
T: k,
N: v,
})
conf, err := this.module.configure.GetItemConfigureData(k)
if err != nil {
this.module.Errorf("err:%v", err)
return
}
totalExp += conf.SpecialType * v
}
if code = this.module.CheckRes(session, res); code != pb.ErrorCode_Success { // 道具不够直接返回
return
}
_heroObj.Favorexp += totalExp
// 折算出等级
for {
if _heroObj.Favorlv >= maxLv { // 达到最大等级不让继续升级
code = pb.ErrorCode_LibraryMaxLv
break
}
if favorConf[_heroObj.Favorlv] <= _heroObj.Favorexp {
_heroObj.Favorexp -= favorConf[_heroObj.Favorlv]
_heroObj.Favorlv += 1
upLv++
} else {
break
}
}
if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success { //真正消耗
return
}
// 修改信息
mapData := make(map[string]interface{})
mapData["favorexp"] = _heroObj.Favorexp
mapData["favorlv"] = _heroObj.Favorlv
this.module.modelFetter.modifyHeroFetterDataByObjId(session.GetUserId(), _heroObj.Id, mapData)
rsp.Data = _heroObj
session.SendMsg(string(this.module.GetType()), LibraryUseGiftResp, rsp)
// 任务统计
//赠送英雄礼物并增加N点好感度
if upLv > 0 {
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype134, utils.ToInt32(_heroObj.Heroid), upLv)
go this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype134, utils.ToInt32(_heroObj.Heroid), upLv))
}
return
}