go_dreamfactory/modules/friend/api_cross_assisthero.go
2023-03-27 15:47:17 +08:00

106 lines
3.1 KiB
Go

// package 设置助战英雄
package friend
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
// 设置助战英雄
func (this *apiComp) AssistheroCheck(session comm.IUserSession, req *pb.FriendAssistheroReq) (code pb.ErrorCode) {
if req.HeroObjId == "" {
code = pb.ErrorCode_ReqParameterError
this.moduleFriend.Error("设置助战英雄参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()})
}
return
}
func (this *apiComp) Assisthero(session comm.IUserSession, req *pb.FriendAssistheroReq) (code pb.ErrorCode, data proto.Message) {
if code = this.AssistheroCheck(session, req); code != pb.ErrorCode_Success {
return
}
uid := session.GetUserId()
// 获取英雄
hero, err := this.moduleFriend.ModuleHero.QueryCrossHeroinfo(req.HeroObjId)
if err != nil {
code = pb.ErrorCode_DBError
this.moduleFriend.Error("查询英雄数据 QueryCrossHeroinfo",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "params", Value: req.HeroObjId},
log.Field{Key: "err", Value: err.Error()},
)
return
}
if hero == nil {
code = pb.ErrorCode_HeroNoExist
return
}
//获取玩家自己好友数据
self := this.moduleFriend.modelFriend.GetFriend(uid)
if self == nil {
code = pb.ErrorCode_FriendSelfNoData
return
}
update := map[string]interface{}{
"assistHeroId": req.HeroObjId,
"hero": hero,
}
received := self.Received
if received == 0 {
update["received"] = 1 //设置可领取状态
}
if err := this.moduleFriend.modelFriend.Change(self.Uid, update); err != nil {
code = pb.ErrorCode_FriendApplyError
this.moduleFriend.Error("设置助战英雄",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "params", Value: req.HeroObjId},
log.Field{Key: "err", Value: err.Error()},
)
return
}
rsp := &pb.FriendAssistheroResp{HeroObjId: req.HeroObjId, Received: received}
if err := session.SendMsg(string(this.moduleFriend.GetType()), FriendSubTypeAssistHero, rsp); err != nil {
code = pb.ErrorCode_SystemError
return
}
// 有好友时再推送
if len(self.FriendIds) > 0 {
//把设置的助战英雄推送给好友
push := &pb.FriendAssistHeroUpdatePush{
Friend: &pb.FriendBase{
UserId: self.Uid,
HeroObjId: req.HeroObjId,
},
}
this.moduleFriend.Debug("设置的助战英雄推送给好友",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "friendIds", Value: self.FriendIds},
log.Field{Key: "heroObjId", Value: req.HeroObjId},
)
if err := this.moduleFriend.SendMsgToUsers(string(this.moduleFriend.GetType()), "assistheroupdate", push, self.FriendIds...); err != nil {
this.moduleFriend.Error("推送助战英雄列表",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "friends", Value: self.FriendIds},
log.Field{Key: "err", Value: err.Error()},
)
}
}
// 随机任务Rtype13
// this.moduleFriend.ModuleRtask.SendToRtask(session, comm.Rtype13, 1)
go this.moduleFriend.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype13, 1))
return
}