go_dreamfactory/modules/friend/api_cross_agree.go
2023-03-27 15:47:17 +08:00

150 lines
4.1 KiB
Go

package friend
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
//单个/批量同意
func (this *apiComp) AgreeCheck(session comm.IUserSession, req *pb.FriendAgreeReq) (code pb.ErrorCode) {
if len(req.FriendIds) == 0 {
code = pb.ErrorCode_ReqParameterError
this.moduleFriend.Error("好友审批同意参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()})
}
return
}
func (this *apiComp) Agree(session comm.IUserSession, req *pb.FriendAgreeReq) (code pb.ErrorCode, data proto.Message) {
if code = this.AgreeCheck(session, req); code != pb.ErrorCode_Success {
return
}
var (
err error
self *pb.DBFriend
target *pb.DBFriend
optNum int32
)
uid := session.GetUserId()
//获取玩家自己好友数据
self = this.moduleFriend.modelFriend.GetFriend(uid)
if self == nil {
code = pb.ErrorCode_FriendSelfNoData
return
}
//同意的好友
agreeIds := []string{}
for _, friendId := range req.FriendIds {
// 验证friendId是否有效
user := this.moduleFriend.ModuleUser.GetUser(friendId)
if user == nil {
continue
}
if _, ok := utils.Find(self.FriendIds, friendId); !ok {
//不在好友列表中就加入
agreeIds = append(agreeIds, friendId)
}
}
pushAssistHero := func(uid, friendId, heroObjId string) {
//把设置的助战英雄推送给好友
push := &pb.FriendAssistHeroUpdatePush{
Friend: &pb.FriendBase{
UserId: uid,
HeroObjId: heroObjId,
},
}
this.moduleFriend.Debug("设置的助战英雄推送给好友",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "heroObjId", Value: heroObjId},
)
if err := this.moduleFriend.SendMsgToUsers(string(this.moduleFriend.GetType()), "assistheroupdate", push, friendId); err != nil {
this.moduleFriend.Error("推送助战英雄列表",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "err", Value: err.Error()},
)
}
}
//将目标加入到自己的好友列表中
for _, userId := range agreeIds {
//将目标从申请列表中删除
self.ApplyIds = utils.DeleteString(self.ApplyIds, userId)
if _, ok := utils.Find(self.FriendIds, userId); !ok {
if self.FriendIds == nil {
self.FriendIds = []string{}
}
self.FriendIds = append(self.FriendIds, userId)
}
//双向添加:将自己加入到申请人的好友列表中
target = this.moduleFriend.modelFriend.GetFriend(userId)
if target == nil {
code = pb.ErrorCode_FriendTargetNoData
return
}
target.ApplyIds = utils.DeleteString(target.ApplyIds, self.Uid)
if _, ok := utils.Find(target.FriendIds, self.Uid); !ok {
if target.FriendIds == nil {
target.FriendIds = []string{}
}
target.FriendIds = append(target.FriendIds, self.Uid)
}
if err = this.moduleFriend.modelFriend.Change(target.Uid, map[string]interface{}{
"friendIds": target.FriendIds,
}); err != nil {
code = pb.ErrorCode_DBError
this.moduleFriend.Error("好友审批同意",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "params", Value: req.FriendIds},
log.Field{Key: "err", Value: err.Error()},
)
return
}
//将目标的助战英雄推给自己
if target.AssistHeroId != "" {
pushAssistHero(target.Uid, self.Uid, target.AssistHeroId)
}
// 将自己的助战英雄推个新加入的好友
if self.AssistHeroId != "" {
pushAssistHero(self.Uid, target.Uid, self.AssistHeroId)
}
optNum++
}
if optNum > 0 {
//更新
err = this.moduleFriend.modelFriend.Change(self.Uid, map[string]interface{}{
"applyIds": self.ApplyIds,
"friendIds": self.FriendIds,
})
if err != nil {
code = pb.ErrorCode_DBError
return
}
}
// 拥有xx个好友
// this.moduleFriend.ModuleRtask.SendToRtask(session, comm.Rtype10, int32(len(agreeIds)))
go this.moduleFriend.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype10, int32(len(agreeIds))))
resp := &pb.FriendAgreeResp{
Num: optNum,
}
if err := session.SendMsg(string(this.moduleFriend.GetType()), FriendSubTypeAgree, resp); err != nil {
code = pb.ErrorCode_SystemError
return
}
return
}