go_dreamfactory/modules/combat/api_drop.go
2023-03-27 15:47:17 +08:00

114 lines
2.7 KiB
Go

package combat
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) DropCheck(session comm.IUserSession, req *pb.CombatDropReq) (code pb.ErrorCode) {
return
}
///奖励领取
func (this *apiComp) Drop(session comm.IUserSession, req *pb.CombatDropReq) (code pb.ErrorCode, data proto.Message) {
var (
info *pb.DBCombatUser
lv *pb.DBCombatLevel
level *cfg.GameCombatLevelData
box *cfg.GameCombatBoxData
atns []*pb.UserAssets
ok bool
err error
)
if code = this.DropCheck(session, req); code != pb.ErrorCode_Success {
return
}
if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
if lv, ok = info.Level[req.Level]; !ok {
code = pb.ErrorCode_ReqParameterError
this.module.Errorf("no in Level:%s", req.Level)
return
}
if level, err = this.module.configure.getCombatLevel(req.Level); err != nil {
code = pb.ErrorCode_DBError
return
}
if box, err = this.module.configure.getGameCombatbox(req.Drop); err != nil {
code = pb.ErrorCode_DBError
return
}
for _, v := range lv.Passdrop {
if v == req.Drop {
code = pb.ErrorCode_ReqParameterError
return
}
}
lv.Passdrop = append(lv.Passdrop, req.Drop)
if err = this.module.modelCombat.updateInfo(info); err != nil {
code = pb.ErrorCode_DBError
return
}
reward := this.module.configure.GetDropReward(box.Drop)
this.module.DispenseRes(session, reward, true)
atns = make([]*pb.UserAssets, len(reward))
for i, v := range reward {
atns[i] = &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
}
}
pass := true
for _, v := range level.Passdroplist {
ispass := false
for _, v1 := range lv.Passdrop {
if v == v1 {
ispass = true
}
}
if !ispass {
pass = false
break
}
}
for _, v := range level.PassformatList {
ispass := false
for _, v1 := range lv.Passmanster {
if v == v1 {
ispass = true
}
}
if !ispass {
pass = false
break
}
}
if pass {
lv.Pass = true
this.module.DispenseRes(session, level.Award, true)
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype140, 1, level.Id)
go this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype140, 1))
}
lv.Progress = int32((float64(len(lv.Passmanster)+len(lv.Passdrop)) / float64(len(level.Passdroplist)+len(level.PassformatList))) * float64(100))
if err = this.module.modelCombat.updateInfo(info); err != nil {
code = pb.ErrorCode_DBError
return
}
session.SendMsg(string(this.module.GetType()), "drop", &pb.CombatDropResp{Code: code, Atns: atns, Pass: pass})
return
}