go_dreamfactory/sys/configure/structs/Game.PassCheckData.go
2023-11-23 10:07:17 +08:00

72 lines
3.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePassCheckData struct {
Id int32
PasscheckType int32
Parameter int32
UnlockText string
FreeReward []*Gameatn
PayReward []*Gameatn
}
const TypeId_GamePassCheckData = -880679227
func (*GamePassCheckData) GetTypeId() int32 {
return -880679227
}
func (_v *GamePassCheckData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["passcheck_type"].(float64); !_ok_ { err = errors.New("passcheck_type error"); return }; _v.PasscheckType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["parameter"].(float64); !_ok_ { err = errors.New("parameter error"); return }; _v.Parameter = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["unlock_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.UnlockText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.UnlockText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["free_reward"].([]interface{}); !_ok_ { err = errors.New("free_reward error"); return }
_v.FreeReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.FreeReward = append(_v.FreeReward, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["pay_reward"].([]interface{}); !_ok_ { err = errors.New("pay_reward error"); return }
_v.PayReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.PayReward = append(_v.PayReward, _list_v_)
}
}
return
}
func DeserializeGamePassCheckData(_buf map[string]interface{}) (*GamePassCheckData, error) {
v := &GamePassCheckData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}