go_dreamfactory/modules/shop/api_buy.go
2022-07-22 13:58:50 +08:00

76 lines
2.0 KiB
Go

package shop
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"math"
"time"
"go.mongodb.org/mongo-driver/bson/primitive"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ShopBuyReq) (code pb.ErrorCode) {
return
}
///获取用户商品列表
func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (code pb.ErrorCode, data proto.Message) {
var (
err error
ok bool
conf *cfg.Game_shopitemData
shopitem *pb.DBShopItem
need []*cfg.Game_atn
)
defer func() {
if code == pb.ErrorCode_Success {
session.SendMsg(string(this.module.GetType()), "buy", &pb.ShopBuyResp{IsSucc: true})
} else {
session.SendMsg(string(this.module.GetType()), "buy", &pb.ShopBuyResp{IsSucc: false})
}
}()
if conf, err = this.module.configure.GetShopItemsConfigure(req.GoodsId); err != nil {
code = pb.ErrorCode_SystemError
return
}
if shopitem, ok = this.module.modelShopItems.QueryUserShopDataByGoodId(session.GetUserId(), req.GoodsId); !ok { //没有购买记录
shopitem = &pb.DBShopItem{
Id: primitive.NewObjectID().Hex(),
Uid: session.GetUserId(),
GoodsId: conf.Key,
BuyNum: 0,
LastBuyTime: 0,
}
}
need = make([]*cfg.Game_atn, len(conf.Need))
for i, v := range conf.Need {
need[i] = &cfg.Game_atn{
A: v.A,
T: v.T,
N: int32(math.Ceil(float64(v.N) * float64(conf.Sale) / float64(1000))),
}
}
if code = this.module.ConsumeRes(session, conf.Need, true); code != pb.ErrorCode_Success {
return
}
if code = this.module.DispenseRes(session, conf.Iteminfo, true); code != pb.ErrorCode_Success {
return
}
shopitem.BuyNum++
shopitem.LastBuyTime = time.Now().Unix()
if !ok {
this.module.modelShopItems.AddList(session.GetUserId(), shopitem.Id, shopitem)
} else {
this.module.modelShopItems.ChangeList(session.GetUserId(), shopitem.Id, map[string]interface{}{
"buynum": shopitem.BuyNum,
"lastbuytime": shopitem.LastBuyTime,
})
}
return
}