go_dreamfactory/sys/configure/structs/game.rdtaskChooseData.go
2022-09-22 11:54:42 +08:00

57 lines
2.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameRdtaskChooseData struct {
Id int32
Num int32
PreTid int32
NeedItem []int32
NextTid int32
}
const TypeId_GameRdtaskChooseData = -1833024780
func (*GameRdtaskChooseData) GetTypeId() int32 {
return -1833024780
}
func (_v *GameRdtaskChooseData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["preTid"].(float64); !_ok_ { err = errors.New("preTid error"); return }; _v.PreTid = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["needItem"].([]interface{}); !_ok_ { err = errors.New("needItem error"); return }
_v.NeedItem = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.NeedItem = append(_v.NeedItem, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["nextTid"].(float64); !_ok_ { err = errors.New("nextTid error"); return }; _v.NextTid = int32(_tempNum_) }
return
}
func DeserializeGameRdtaskChooseData(_buf map[string]interface{}) (*GameRdtaskChooseData, error) {
v := &GameRdtaskChooseData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}