113 lines
2.9 KiB
Go
113 lines
2.9 KiB
Go
package privilege
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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var moduleName = "privilege"
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const (
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game_privilegecard = "game_privilegecard.json"
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game_privilege = "game_privilege.json"
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)
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// /背包配置管理组件
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type configureComp struct {
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modules.MCompConfigure
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module *Privilege
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hlock sync.RWMutex
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_privilegeMap map[int32]map[int32]int32
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}
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// 组件初始化接口
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Privilege)
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this.LoadConfigure(game_privilegecard, cfg.NewGamePrivilegeCard)
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this.LoadConfigure(game_privilege, cfg.NewGamePrivilege)
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this._privilegeMap = make(map[int32]map[int32]int32, 0)
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configure.RegisterConfigure(game_privilege, cfg.NewGamePrivilege, func() {
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if v, err := this.GetConfigure(game_privilege); err == nil {
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if configure, ok := v.(*cfg.GamePrivilege); ok {
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this.hlock.Lock()
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defer this.hlock.Unlock()
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for k, v := range configure.GetDataMap() {
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if v1, ok := this._privilegeMap[v.PrivilegeType]; ok {
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v1[k] = v.PrivilegeParameter
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} else {
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this._privilegeMap[v.PrivilegeType] = make(map[int32]int32)
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}
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}
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return
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}
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}
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log.Errorf("get game_pagoda conf err:%v", err)
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return
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})
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return
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}
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func (this *configureComp) GetPrivilegeCard(itype int32) (data *cfg.GamePrivilegeCardData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_privilegecard); err == nil {
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if configure, ok := v.(*cfg.GamePrivilegeCard); ok {
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if data = configure.Get(itype); data != nil {
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return
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}
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}
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}
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err = comm.NewNotFoundConfErr(moduleName, game_privilegecard, itype)
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return
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}
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// 获取指定特权配置
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func (this *configureComp) GetPrivilegeData(id int32) (result *cfg.GamePrivilegeData) {
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if v, err := this.GetConfigure(game_privilege); err == nil {
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if c, ok := v.(*cfg.GamePrivilege); ok {
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result = c.Get(id)
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return
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}
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}
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this.module.Errorf("GetPrivilegeData err, id:%d", id)
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return nil
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}
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func (this *configureComp) GetPrivilegeByType(iType int32) (result map[int32]int32) {
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result = make(map[int32]int32)
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var ok bool
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this.hlock.RLock()
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result, ok = this._privilegeMap[iType]
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this.hlock.RUnlock()
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if !ok {
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this.module.Errorf("GetPrivilegeByType err %d", iType)
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}
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return result
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}
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func (this *configureComp) GetPrivilegeCardByPid(pid string) (itype int32) {
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if v, err := this.GetConfigure(game_privilegecard); err == nil {
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if configure, ok := v.(*cfg.GamePrivilegeCard); ok {
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for _, v := range configure.GetDataList() {
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if v.Id == pid {
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itype = v.PType
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return
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}
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}
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}
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}
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return
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}
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