253 lines
7.0 KiB
Go
253 lines
7.0 KiB
Go
package practice
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"math"
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"math/rand"
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"time"
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)
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// 参数校验
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func (this *apiComp) ExpulsionCheck(session comm.IUserSession, req *pb.PracticeExpulsionReq) (errdata *pb.ErrorData) {
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return
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}
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// /练功请求 驱逐
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func (this *apiComp) Expulsion(session comm.IUserSession, req *pb.PracticeExpulsionReq) (errdata *pb.ErrorData) {
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var (
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err error
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ok bool
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room *pb.DBPracticeRoom
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froom *pb.DBPracticeRoom
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pillar *pb.DBPracticePillar
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pillarconfigure *cfg.GamePandamasMzData
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tconfigure *cfg.GamePandamasJxData
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pconfigure *cfg.GamePandamasJxData
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_session comm.IUserSession
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minutes int32
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filed string
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exp int32
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exp1 int32
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ants1 []*cfg.Gameatn
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ants2 []*cfg.Gameatn
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)
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if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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pillar = room.Pillarf
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filed = "pillarf"
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if froom, err = this.module.modelPandata.queryUserMartialhall(pillar.Uid); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_DBError,
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Title: pb.ErrorCode_DBError.ToString(),
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Message: err.Error(),
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}
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return
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}
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if pillarconfigure, err = this.module.configure.getGamePandamasMz(pillar.Lv); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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if pillar.Teacher != "" {
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if tconfigure, err = this.module.configure.getGamePandamasJx(pillar.Teacher); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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}
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if pillar.Prop != "" {
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if pconfigure, err = this.module.configure.getGamePandamasJx(pillar.Prop); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: err.Error(),
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}
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return
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}
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}
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//计算经验收益
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if configure.Now().After(time.Unix(pillar.Expend, 0)) {
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minutes = int32(time.Unix(pillar.Expend, 0).Sub(time.Unix(pillar.Start, 0)).Minutes())
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exp = minutes * pillarconfigure.MinExp
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} else {
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minutes = int32(configure.Now().Sub(time.Unix(pillar.Start, 0)).Minutes())
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exp = minutes * pillarconfigure.MinExp
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}
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exp1 += exp
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//满级英雄加成
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for k, v := range froom.Full {
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if v > 0 {
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if conf, err := this.module.configure.getGamePandamasYxjx(k); err != nil {
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this.module.Errorln(err)
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} else if v/conf.Register > 0 {
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if hero, errdata := this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), pillar.Hero); errdata == nil {
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if heroconf, _ := this.module.configure.GetHeroConfig(hero.HeroID); heroconf != nil {
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if (conf.Camp == 0 || (conf.Camp != 0 && heroconf.Race == conf.Camp)) && (conf.Occupation == 0 || (conf.Occupation != 0 && heroconf.Job == conf.Occupation)) {
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exp1 += minutes * int32(math.Floor(float64(v/conf.Register)*float64(conf.ExpBonus))) * exp
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}
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}
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}
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}
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}
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}
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//是否可以获得额外收益
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if configure.Now().After(time.Unix(pillar.End, 0)) {
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if tconfigure != nil {
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if tconfigure.Exp > 0 { //经验加成
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exp1 += int32(math.Floor(float64(exp) * (float64(tconfigure.Exp) / float64(100))))
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}
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if len(tconfigure.Ants) > 0 { //额外道具加成
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ants1 = make([]*cfg.Gameatn, 0)
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r := rand.New(rand.NewSource(time.Now().Unix()))
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num := r.Int31n(tconfigure.Num[1]-tconfigure.Num[0]) + tconfigure.Num[0]
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if r.Int31n(100) < tconfigure.Probability { //随机一个道具
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total := 0
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for _, v := range tconfigure.Wget {
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total += int(v)
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}
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n := rand.Intn(total)
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for i, v := range tconfigure.Wget {
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if int32(n) <= v {
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ants1 = append(ants1, &cfg.Gameatn{
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A: tconfigure.Ants[i].A,
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T: tconfigure.Ants[i].T,
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N: num,
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})
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break
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}
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}
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} else { //全部要
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for _, v := range tconfigure.Ants {
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ants1 = append(ants1, &cfg.Gameatn{
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A: v.A,
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T: v.T,
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N: 0,
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})
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}
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for i := int32(0); i < num; i++ {
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index := i % int32(len(ants1))
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ants1[index].N++
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}
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}
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}
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}
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if pconfigure != nil {
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if pconfigure.Exp > 0 { //经验加成
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exp1 += int32(math.Floor(float64(exp) * (float64(pconfigure.Exp) / float64(100))))
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}
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if len(pconfigure.Ants) > 0 { //额外道具加成
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ants2 = make([]*cfg.Gameatn, 0)
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r := rand.New(rand.NewSource(time.Now().Unix()))
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num := r.Int31n(pconfigure.Num[1]-pconfigure.Num[0]) + pconfigure.Num[0]
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if r.Int31n(100) < pconfigure.Probability { //随机一个道具
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total := 0
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for _, v := range pconfigure.Wget {
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total += int(v)
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}
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n := rand.Intn(total)
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for i, v := range pconfigure.Wget {
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if int32(n) <= v {
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ants2 = append(ants2, &cfg.Gameatn{
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A: pconfigure.Ants[i].A,
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T: pconfigure.Ants[i].T,
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N: num,
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})
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break
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}
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}
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} else { //全部要
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for _, v := range pconfigure.Ants {
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ants2 = append(ants2, &cfg.Gameatn{
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A: v.A,
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T: v.T,
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N: 0,
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})
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}
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for i := int32(0); i < num; i++ {
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index := i % int32(len(ants2))
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ants2[index].N++
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}
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}
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}
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}
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}
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_session, ok = this.module.GetUserSession(pillar.Uid)
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if _, errdata = this.module.ModuleHero.AddHerosExp(_session, []string{pillar.Hero}, exp); errdata != nil {
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return
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}
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if errdata = this.module.ModuleHero.KungFuHero(_session, pillar.Hero, false, ""); errdata != nil {
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return
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}
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res := make([]*pb.UserAssets, 0)
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for _, v := range ants1 {
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res = append(res, &pb.UserAssets{
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A: v.A,
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T: v.T,
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N: v.N,
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})
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}
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for _, v := range ants2 {
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res = append(res, &pb.UserAssets{
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A: v.A,
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T: v.T,
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N: v.N,
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})
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}
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this.module.mail.SendNewMail(&pb.DBMailData{
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Cid: "Drivethemail",
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CreateTime: uint64(configure.Now().Unix()),
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Items: res,
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}, pillar.Uid)
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// }
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froom.Knapsack[pillar.Teacher].State = 0
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froom.Knapsack[pillar.Prop].State = 0
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pillar.Hero = ""
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pillar.Teacher = ""
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pillar.Prop = ""
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pillar.Start = 0
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pillar.End = 0
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pillar.Expend = 0
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this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
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filed: pillar,
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})
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this.module.modelPandata.Change(pillar.Uid, map[string]interface{}{
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"knapsack": froom.Knapsack,
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})
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if ok { //在线直接推送消息
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_session.SendMsg(string(this.module.GetType()), "beexpulsion", &pb.PracticeBeExpulsionPush{Fuid: session.GetUserId(), Pillar: pillar, Knapsack: froom.Knapsack})
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if err = _session.Push(); err != nil {
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this.module.Errorln(err)
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}
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this.module.PutUserSession(_session)
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}
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session.SendMsg(string(this.module.GetType()), "expulsion", &pb.PracticeExpulsionResp{Pillar: pillar, Knapsack: froom.Knapsack})
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return
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}
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