go_dreamfactory/modules/mainline/api_shop.go

61 lines
1.5 KiB
Go

package mainline
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
// 参数校验
func (this *apiComp) ShopCheck(session comm.IUserSession, req *pb.MainlineShopReq) (errdata *pb.ErrorData) {
return
}
// 查询商店信息
func (this *apiComp) Shop(session comm.IUserSession, req *pb.MainlineShopReq) (errdata *pb.ErrorData) {
var (
info *pb.DBMainlineShop
err error
shopinfo []*cfg.GameMainShopItemData
condiIds []int32
bchange bool
)
errdata = this.ShopCheck(session, req)
if errdata != nil {
return // 参数校验失败直接返回
}
info, err = this.module.modelShop.getMainlineShopData(session.GetUserId())
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
shopinfo = this.module.configure.GetAllShopConf()
for _, v := range shopinfo {
condiIds = append(condiIds, v.Unlock)
}
info.Unlock = make(map[int32]int32)
if data, err := this.module.ModuleBuried.CheckCondition(session.GetUserId(), condiIds...); err == nil {
for pos, v := range data {
if int32(v.State) == 1 { // 记录解锁的数据
key := shopinfo[pos].Key
if _, ok := info.Unlock[key]; !ok {
info.Unlock[key] = 1
bchange = true
}
}
}
}
if bchange {
this.module.modelShop.updateMainlineShopData(session.GetUserId(), info)
}
session.SendMsg(string(this.module.GetType()), "shop", &pb.MainlineShopResp{
Info: info,
})
return
}