184 lines
4.7 KiB
Go
184 lines
4.7 KiB
Go
package catchbugs
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import (
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"encoding/json"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go.mongodb.org/mongo-driver/bson/primitive"
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)
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func NewModule() core.IModule {
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m := new(CatchBugs)
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return m
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}
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/*
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模块名称:捉虫子
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*/
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type CatchBugs struct {
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modules.ModuleBase
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service comm.IService
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api *apiComp
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configure *configureComp
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model *modelComp
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rooms *roomsComp
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gameInvite comm.IGameInvite
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}
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// 模块名
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func (this *CatchBugs) GetType() core.M_Modules {
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return comm.ModuleCatchbugs
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}
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// 模块初始化接口 注册用户创建角色事件
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func (this *CatchBugs) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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this.service = service.(comm.IService)
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return
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}
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func (this *CatchBugs) Start() (err error) {
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if err = this.ModuleBase.Start(); err != nil {
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return
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}
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var module core.IModule
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if module, err = this.service.GetModule(comm.ModuleGameInvite); err != nil {
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return
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}
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this.gameInvite = module.(comm.IGameInvite)
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return
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}
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func (this *CatchBugs) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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this.model = this.RegisterComp(new(modelComp)).(*modelComp)
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this.rooms = this.RegisterComp(new(roomsComp)).(*roomsComp)
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}
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func (this *CatchBugs) CreateRoom(sessions []comm.IUserSession, rulesStr string) (roomid string, err error) {
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var (
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rules *pb.DBCatchBugsRules = &pb.DBCatchBugsRules{}
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reduser, blueuser *pb.DBUser
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redinfo, blueinfo *pb.DBCatchBugs
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redplayer, blueplayer *pb.DBCatchBugsPlayer
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)
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if err = json.Unmarshal([]byte(rulesStr), rules); err != nil {
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this.Error("解析规则json", log.Field{Key: "err", Value: err.Error()})
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return
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}
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//发起者 red
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reduser, err = this.ModuleUser.GetUser(sessions[0].GetUserId())
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if err != nil {
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this.Error("未找到红方信息", log.Field{Key: "uid", Value: sessions[0].GetUserId()})
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return
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}
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blueuser, err = this.ModuleUser.GetUser(sessions[1].GetUserId())
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if err != nil {
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this.Error("未找到蓝方信息", log.Field{Key: "uid", Value: sessions[1].GetUserId()})
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return
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}
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if redinfo, err = this.model.getModel(sessions[0].GetUserId()); err != nil {
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this.Error("未找到红方信息", log.Field{Key: "uid", Value: sessions[0].GetUserId()})
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return
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}
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if blueinfo, err = this.model.getModel(sessions[0].GetUserId()); err != nil {
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this.Error("未找到蓝方信息", log.Field{Key: "uid", Value: sessions[0].GetUserId()})
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return
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}
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redplayer = &pb.DBCatchBugsPlayer{
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Info: comm.GetUserBaseInfo(reduser),
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Integral: redinfo.Integral,
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}
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blueplayer = &pb.DBCatchBugsPlayer{
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Info: comm.GetUserBaseInfo(blueuser),
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Integral: blueinfo.Integral,
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}
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roomid, err = this.createRoom(rules, redplayer, blueplayer, sessions)
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return
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}
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func (this *CatchBugs) createRoom(rules *pb.DBCatchBugsRules, red, blue *pb.DBCatchBugsPlayer, sessions []comm.IUserSession) (roomid string, err error) {
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var (
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confs []*cfg.GameCatchbugLllustratedData
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cardsTemp []*pb.DBCatchBugsCard
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cards []*pb.DBCatchBugsCard
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weights []int32
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room *Room
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)
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if confs, err = this.configure.getGameCatchbugLllustratedDatas(); err != nil {
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this.Error("配置未找到", log.Field{Key: "err", Value: err.Error()})
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return
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}
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for _, v := range confs {
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weights = append(weights, v.Weights)
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}
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results := comm.GetRandWs(weights, 24)
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for i, v := range results {
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cardsTemp = append(cardsTemp, &pb.DBCatchBugsCard{
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Id: int32(1000 + i*2),
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Cid: confs[v].Id,
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}, &pb.DBCatchBugsCard{
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Id: int32(1001 + i*2),
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Cid: confs[v].Id,
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})
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}
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indexs := comm.RandShuffle(24)
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cards = make([]*pb.DBCatchBugsCard, 24)
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for i, v := range indexs {
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cards[i] = cardsTemp[v]
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cards[i].Index = int32(i)
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}
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roomid = primitive.NewObjectID().Hex()
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if room, err = this.rooms.newRoom(&pb.DBCatchBugsRoom{
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Rid: roomid,
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Rules: rules,
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Red: red,
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Blue: blue,
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Backup: cardsTemp[24:],
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Card: cards,
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}, sessions); err != nil {
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this.Error("创建房间错误", log.Field{Key: "err", Value: err.Error()})
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return
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}
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go room.GameStart()
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return
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}
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//用户离线
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func (this *CatchBugs) UserOffline(roomid string, uid string) (err error) {
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var (
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room *Room
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)
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if room, err = this.rooms.queryRoom(roomid); err != nil {
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return
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}
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err = room.PlayerOffline(uid)
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return
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}
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//用户离线
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func (this *CatchBugs) AdmitDefeat(roomid string, uid string) (err error) {
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var (
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room *Room
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)
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if room, err = this.rooms.queryRoom(roomid); err != nil {
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return
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}
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err = room.PlayerOffline(uid)
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return
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}
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