go_dreamfactory/sys/configure/structs/game.heroExp.go

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameHeroExp struct {
_dataMap map[string]*GameHeroExpData
_dataList []*GameHeroExpData
}
func NewGameHeroExp(_buf []map[string]interface{}) (*GameHeroExp, error) {
_dataList := make([]*GameHeroExpData, 0, len(_buf))
dataMap := make(map[string]*GameHeroExpData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameHeroExpData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Itemid] = _v
}
}
return &GameHeroExp{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameHeroExp) GetDataMap() map[string]*GameHeroExpData {
return table._dataMap
}
func (table *GameHeroExp) GetDataList() []*GameHeroExpData {
return table._dataList
}
func (table *GameHeroExp) Get(key string) *GameHeroExpData {
return table._dataMap[key]
}