go_dreamfactory/sys/configure/structs/game.Drop.go
2022-08-18 11:35:47 +08:00

43 lines
1.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameDrop struct {
_dataMap map[int32]*GameDropData
_dataList []*GameDropData
}
func NewGameDrop(_buf []map[string]interface{}) (*GameDrop, error) {
_dataList := make([]*GameDropData, 0, len(_buf))
dataMap := make(map[int32]*GameDropData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameDropData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameDrop{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameDrop) GetDataMap() map[int32]*GameDropData {
return table._dataMap
}
func (table *GameDrop) GetDataList() []*GameDropData {
return table._dataList
}
func (table *GameDrop) Get(key int32) *GameDropData {
return table._dataMap[key]
}