go_dreamfactory/sys/configure/structs/Game.PrivilegeCardData.go

89 lines
3.8 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePrivilegeCardData struct {
Id string
PType int32
Name string
AssertDay int32
RenewDay int32
DayReward []*Gameatn
DisposableReward []*Gameatn
PrivilegeId []int32
}
const TypeId_GamePrivilegeCardData = 1735553455
func (*GamePrivilegeCardData) GetTypeId() int32 {
return 1735553455
}
func (_v *GamePrivilegeCardData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pType"].(float64); !_ok_ { err = errors.New("pType error"); return }; _v.PType = int32(_tempNum_) }
{ var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["assert_day"].(float64); !_ok_ { err = errors.New("assert_day error"); return }; _v.AssertDay = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["renew_day"].(float64); !_ok_ { err = errors.New("renew_day error"); return }; _v.RenewDay = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["day_reward"].([]interface{}); !_ok_ { err = errors.New("day_reward error"); return }
_v.DayReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.DayReward = append(_v.DayReward, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["disposable_reward"].([]interface{}); !_ok_ { err = errors.New("disposable_reward error"); return }
_v.DisposableReward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.DisposableReward = append(_v.DisposableReward, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["privilege_id"].([]interface{}); !_ok_ { err = errors.New("privilege_id error"); return }
_v.PrivilegeId = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.PrivilegeId = append(_v.PrivilegeId, _list_v_)
}
}
return
}
func DeserializeGamePrivilegeCardData(_buf map[string]interface{}) (*GamePrivilegeCardData, error) {
v := &GamePrivilegeCardData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}