go_dreamfactory/sys/configure/structs/Game.HeroConvertdataData.go
2022-09-28 17:21:59 +08:00

38 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameHeroConvertdataData struct {
Race int32
Id string
}
const TypeId_GameHeroConvertdataData = -1689768495
func (*GameHeroConvertdataData) GetTypeId() int32 {
return -1689768495
}
func (_v *GameHeroConvertdataData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["race"].(float64); !_ok_ { err = errors.New("race error"); return }; _v.Race = int32(_tempNum_) }
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
return
}
func DeserializeGameHeroConvertdataData(_buf map[string]interface{}) (*GameHeroConvertdataData, error) {
v := &GameHeroConvertdataData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}