go_dreamfactory/sys/configure/structs/Game.BuzkashiMount.go
2023-04-24 20:35:03 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameBuzkashiMount struct {
_dataMap map[string]*GameBuzkashiMountData
_dataList []*GameBuzkashiMountData
}
func NewGameBuzkashiMount(_buf []map[string]interface{}) (*GameBuzkashiMount, error) {
_dataList := make([]*GameBuzkashiMountData, 0, len(_buf))
dataMap := make(map[string]*GameBuzkashiMountData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameBuzkashiMountData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameBuzkashiMount{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameBuzkashiMount) GetDataMap() map[string]*GameBuzkashiMountData {
return table._dataMap
}
func (table *GameBuzkashiMount) GetDataList() []*GameBuzkashiMountData {
return table._dataList
}
func (table *GameBuzkashiMount) Get(key string) *GameBuzkashiMountData {
return table._dataMap[key]
}