43 lines
1.4 KiB
Go
43 lines
1.4 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameBattleready_capskill struct {
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_dataMap map[int32]*GameBattleready_capskillData
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_dataList []*GameBattleready_capskillData
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}
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func NewGameBattleready_capskill(_buf []map[string]interface{}) (*GameBattleready_capskill, error) {
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_dataList := make([]*GameBattleready_capskillData, 0, len(_buf))
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dataMap := make(map[int32]*GameBattleready_capskillData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameBattleready_capskillData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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}
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}
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return &GameBattleready_capskill{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameBattleready_capskill) GetDataMap() map[int32]*GameBattleready_capskillData {
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return table._dataMap
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}
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func (table *GameBattleready_capskill) GetDataList() []*GameBattleready_capskillData {
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return table._dataList
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}
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func (table *GameBattleready_capskill) Get(key int32) *GameBattleready_capskillData {
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return table._dataMap[key]
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}
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