go_dreamfactory/modules/dispatch/model_dispatch.go
2023-07-04 15:45:46 +08:00

403 lines
9.7 KiB
Go

package dispatch
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelDispatch struct {
modules.MCompModel
module *Dispatch
service core.IService
}
func (this *modelDispatch) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompModel.Init(service, module, comp, options)
this.TableName = comm.TableDispatch
this.module = module.(*Dispatch)
this.service = service
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "_id", Value: bsonx.Int32(1)}},
})
return
}
// 获取派遣数据
func (this *modelDispatch) getDBDispatch(uid string) (dis *pb.DBDispatch) {
dis = &pb.DBDispatch{}
if err := this.Get(uid, dis); err != nil {
if err == mongo.ErrNoDocuments {
dis.Uid = uid
dis.Nb = &pb.Noticeboard{
Lv: 1,
}
if err := this.Add(uid, dis); err != nil {
return
}
}
return
}
return
}
// 获取随机任务ID
func (this *modelDispatch) getTasksWeight(dispatch *pb.DBDispatch) int32 {
conf, err := this.module.configure.getDispatchLvConf(dispatch.Nb.Lv)
if err != nil || conf == nil {
this.module.Error("配置不存在", log.Field{Key: "error", Value: err})
return 0
}
// 取权重数组下标
i := comm.GetRandW(conf.Probability)
// this.module.Debug("随机下标", log.Field{Key: "idx", Value: i})
confList, err := this.module.configure.getDispatchTaskConfByType(int32(i + 1))
var tIds []int32
var weights []int32
for _, v := range confList {
weights = append(weights, v.Weight)
if v.Completecount == 0 {
tIds = append(tIds, v.Id)
} else if v.Completecount > 0 {
if cc, ok := dispatch.Completecount[v.Id]; ok {
if cc < v.Completecount {
tIds = append(tIds, v.Id)
}
} else {
tIds = append(tIds, v.Id)
}
}
}
idex := comm.GetRandW(weights)
// idex := utils.RandomNumbers(0, len(tIds), 1)
// if len(idex) == 0 {
// return 0
// }
return tIds[idex]
}
// 随机任务
func (this *modelDispatch) taskRandom(uid string, dispatch *pb.DBDispatch) (tasks []*pb.DispatchTask, err error) {
if dispatch.Nb.Lv == 0 {
dispatch.Nb.Lv = 1
}
//判断随机数量
var n int
n = len(dispatch.Nb.Tasks)
if n == 0 {
dispatch.Nb.Tasks = make([]*pb.DispatchTask, 6)
//随机任务
for i := 0; i < noticeNum; i++ {
dispatch.Nb.Tasks[i] = this.addOneRandomTask(dispatch)
}
tasks = dispatch.Nb.Tasks
} else {
for i := 0; i < len(dispatch.Nb.Tasks); i++ {
//只随机未接取的任务
if dispatch.Nb.Tasks[i].Status == 0 {
// 替换
t := this.addOneRandomTask(dispatch)
dispatch.Nb.Tasks[i] = t
}
}
tasks = dispatch.Nb.Tasks
}
return
}
func (this *modelDispatch) randomTask(dispatch *pb.DBDispatch, n int) (tasks []*pb.DispatchTask) {
total := 0
existmap := make(map[int32]int32)
for _, v := range dispatch.Nb.Tasks {
if v != nil {
existmap[v.TaskId] = v.TaskId
}
}
for total < n {
rid := this.getTasksWeight(dispatch)
if rid == 0 {
return nil
}
if _, ok := existmap[rid]; !ok {
tasks = append(tasks, &pb.DispatchTask{
TaskId: rid,
})
total++
}
}
//更新任务持续截至时间
for _, task := range tasks {
taskConf, err := this.module.configure.getDispatchTaskConf(task.TaskId)
if err != nil {
return nil
}
if task.Duration == 0 {
duration := configure.Now().Unix() + int64(taskConf.Taskcd)
task.Duration = duration
}
}
return
}
func (this *modelDispatch) addOneRandomTask(dispatch *pb.DBDispatch) (task *pb.DispatchTask) {
tasks := this.randomTask(dispatch, 1)
if len(tasks) == 1 {
task = tasks[0]
}
return
}
func (this *modelDispatch) addRandomTask(dispatch *pb.DBDispatch, n int) (tasks []*pb.DispatchTask) {
if n <= 0 {
tasks = dispatch.Nb.Tasks
return
}
return this.randomTask(dispatch, n)
}
// 替换指定的已完成任务
func (this *modelDispatch) replaceTask(uid string, taskId int32, dispatch *pb.DBDispatch) (tasks []*pb.DispatchTask, oldTask *pb.DispatchTask) {
for i := 0; i < len(dispatch.Nb.Tasks); i++ {
//替换状态是完成的任务
if dispatch.Nb.Tasks[i].Status == 2 {
if taskId != dispatch.Nb.Tasks[i].TaskId {
continue
}
oldTask = dispatch.Nb.Tasks[i]
//替换
dispatch.Nb.Tasks[i] = this.addOneRandomTask(dispatch)
break
}
}
tasks = dispatch.Nb.Tasks
return
}
// 替换所有完成的任务
func (this *modelDispatch) replaceFinishedTask(uid string, dispatch *pb.DBDispatch) (tasks []*pb.DispatchTask, oldtasks []*pb.DispatchTask) {
var randCount int
for i := 0; i < len(dispatch.Nb.Tasks); i++ {
//替换状态是完成的任务
if dispatch.Nb.Tasks[i].Status == 2 {
//删除
oldtasks = append(oldtasks, dispatch.Nb.Tasks[i])
dispatch.Nb.Tasks = append(dispatch.Nb.Tasks[:i], dispatch.Nb.Tasks[i+1:]...)
i--
randCount++
} else {
tasks = append(tasks, dispatch.Nb.Tasks[i])
}
}
tasks = append(tasks, this.addRandomTask(dispatch, randCount)...)
return
}
// 验证英雄的条件
func (this *modelDispatch) validHeroCond(uid string, taskId int32, heroId string) (ok1, ok2 bool, err error) {
//校验英雄是否已被派遣
dispatch := this.getDBDispatch(uid)
if dispatch == nil {
return
}
for _, v := range dispatch.Nb.Tasks {
for _, h := range v.HeroIds {
if h == heroId {
err = comm.NewCustomError(pb.ErrorCode_DispatchHeroAssigned)
return
}
}
}
//taskConf
gd, err := this.module.configure.getDispatchTaskConf(taskId)
if err != nil {
return
}
//获取英雄信息
hero, code := this.module.ModuleHero.GetHeroByObjID(uid, heroId)
if code == nil && hero != nil {
for _, v := range gd.Taskreq {
switch v.Key {
case 1: //校验英雄的基础条件
if hero.Lv >= v.Param {
ok1 = true
}
}
}
for _, v := range gd.Taskreqex {
switch v.Key {
case 2: //校验英雄的额外要求
if hero.Star >= v.Param {
ok2 = true
}
}
}
}
return
}
// 派遣
func (this *modelDispatch) dispatch(uid string, taskId int32, heroIds []string, disp *pb.DBDispatch) error {
var flag bool //额外条件是否满足
for _, heroId := range heroIds {
if ok1, ok2, err := this.validHeroCond(uid, taskId, heroId); err == nil {
if !ok1 {
return comm.NewCustomError(pb.ErrorCode_DispatchHeroNoReached) //基础条件未满足
}
if ok2 {
flag = true
}
} else {
return err
}
}
for _, v := range disp.Nb.Tasks {
if v.TaskId == taskId && v.Status == 0 {
v.HeroIds = heroIds
if v.Duration <= configure.Now().Unix() {
return comm.NewCustomError(pb.ErrorCode_DispatchTaskExpired)
} else {
if v.LeftTime >= configure.Now().Unix() {
v.Status = 2 //任务结束
v.Exaward = flag
} else {
taskConf, err := this.module.configure.getDispatchTaskConf(v.TaskId)
if err != nil {
continue
}
v.Status = 1 //任务进行中
leftTime := configure.Now().Unix() + int64(taskConf.Tasktime)
v.LeftTime = leftTime
v.Exaward = flag
}
}
}
}
update := map[string]interface{}{
"nb": disp.Nb,
}
if err := this.Change(uid, update); err != nil {
return err
}
return nil
}
// 更新免费刷新次数
func (this *modelDispatch) updateFreeCount(uid string, noticeboard *pb.Noticeboard) error {
if noticeboard.FreeCount <= 0 {
return comm.NewCustomError(pb.ErrorCode_DispatchNoFree)
}
noticeboard.FreeCount--
update := map[string]interface{}{
"nb": noticeboard,
}
return this.Change(uid, update)
}
// 更新刷新次数
func (this *modelDispatch) updateRefreshCount(uid string, noticeboard *pb.Noticeboard) error {
noticeboard.RefreshCount++
update := map[string]interface{}{
"nb": noticeboard,
}
return this.Change(uid, update)
}
// 更新公告任务
func (this *modelDispatch) updateTasks(uid string, noticeboard *pb.Noticeboard, tasks []*pb.DispatchTask) error {
noticeboard.Tasks = tasks
update := map[string]interface{}{
"nb": noticeboard,
}
return this.Change(uid, update)
}
// 更新公告栏任务
func (this *modelDispatch) updateNotice(uid string, dispatch *pb.DBDispatch) error {
var randCount int
for i := 0; i < len(dispatch.Nb.Tasks); i++ {
if dispatch.Nb.Tasks[i].Status == 1 {
if dispatch.Nb.Tasks[i].LeftTime != 0 &&
dispatch.Nb.Tasks[i].LeftTime <= configure.Now().Unix() {
//更改次任务状态为
dispatch.Nb.Tasks[i].Status = 2 //任务结束
dispatch.Nb.Tasks[i].LeftTime = 0
//升级
conf, err := this.module.configure.getDispatchLvConf(dispatch.Nb.Lv)
if err != nil || conf == nil {
return err
}
}
}
if dispatch.Nb.Tasks[i].Status == 0 {
//判断到期时间
if dispatch.Nb.Tasks[i].Duration != 0 &&
dispatch.Nb.Tasks[i].Duration <= configure.Now().Unix() {
//删除到期任务
dispatch.Nb.Tasks = append(dispatch.Nb.Tasks[:i], dispatch.Nb.Tasks[i+1:]...)
//
i--
randCount++
}
}
}
//刷新任务
count := len(dispatch.Nb.Tasks)
if count < noticeNum {
randCount = noticeNum - count
dispatch.Nb.Tasks = append(dispatch.Nb.Tasks, this.addRandomTask(dispatch, randCount)...)
}
//判断是否有下一等级
nextConf, err := this.module.configure.getDispatchLvConf(dispatch.Nb.Lv + 1)
if nextConf != nil {
if dispatch.Nb.TaskCount >= nextConf.Upgrade {
if err != nil {
return err
}
dispatch.Nb.Lv++
dispatch.Nb.TaskCount = 0
}
}
return this.updateTasks(uid, dispatch.Nb, dispatch.Nb.Tasks)
}
// 更新周任务状态
func (this *modelDispatch) updateWeekstatus(uid string, idx int32, noticeboard *pb.Noticeboard) error {
noticeboard.WeekReceived = append(noticeboard.WeekReceived, idx)
update := map[string]interface{}{
"nb": noticeboard,
}
return this.Change(uid, update)
}