go_dreamfactory/sys/configure/structs/game.msgDistrib.go
2022-10-13 14:06:25 +08:00

41 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameMsgdistrib struct {
_dataMap map[string]*GameMsgdistribData
_dataList []*GameMsgdistribData
}
func NewGameMsgdistrib(_buf []map[string]interface{}) (*GameMsgdistrib, error) {
_dataList := make([]*GameMsgdistribData, 0, len(_buf))
dataMap := make(map[string]*GameMsgdistribData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameMsgdistribData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Msgid] = _v
}
}
return &GameMsgdistrib{_dataList: _dataList, _dataMap: dataMap}, nil
}
func (table *GameMsgdistrib) GetDataMap() map[string]*GameMsgdistribData {
return table._dataMap
}
func (table *GameMsgdistrib) GetDataList() []*GameMsgdistribData {
return table._dataList
}
func (table *GameMsgdistrib) Get(key string) *GameMsgdistribData {
return table._dataMap[key]
}