191 lines
5.4 KiB
Go
191 lines
5.4 KiB
Go
package timer
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import (
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"context"
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/sys/db"
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"time"
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"go_dreamfactory/lego/base"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/lego/sys/cron"
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"go_dreamfactory/lego/sys/log"
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"go.mongodb.org/mongo-driver/bson"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo/options"
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)
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var (
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game_seasonloop = "game_seasonloop.json"
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game_seasonreward = "game_pagodaseasonreward.json"
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)
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type SeasonPagoda struct {
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cbase.ModuleCompBase
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modules.MCompConfigure
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modules.MCompModel
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service base.IRPCXService
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module *Timer
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mail comm.Imail
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}
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//组件初始化接口
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func (this *SeasonPagoda) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.TableName = comm.TableSeasonPagoda
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this.MCompModel.Init(service, module, comp, options)
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this.service = service.(base.IRPCXService)
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this.module = module.(*Timer)
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if module1, err := this.service.GetModule(comm.ModuleMail); err == nil {
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this.mail = module1.(comm.Imail)
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}
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return
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}
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func (this *SeasonPagoda) Start() (err error) {
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err = this.MCompModel.Start()
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err = this.MCompConfigure.Start()
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configure.RegisterConfigure(game_seasonloop, cfg.NewGameSeasonLoop, nil)
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configure.RegisterConfigure(game_seasonreward, cfg.NewGamePagodaSeasonReward, nil)
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cron.AddFunc("0 0 23 L * ?", this.TimerSeasonOver) //每月最后一天23点执行一次
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cron.AddFunc("0 0 5 /* * ?", this.TimerSeasonStar) //每月第一天5点执行一次
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if db.IsCross() {
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return
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}
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conn, err := db.Cross()
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if err == nil {
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model := db.NewDBModel(comm.TableServerData, 0, conn)
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_len, err1 := model.DB.CountDocuments(comm.TableServerData, bson.M{})
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if err1 == nil && _len == 0 {
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fmt.Printf("%v,%v", _len, err1)
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server := &pb.DBServerData{
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Id: primitive.NewObjectID().Hex(),
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ServerState: 1,
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DisposableLoop: 1,
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FixedLoop: 0,
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SeasonType: 201,
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OpenTime: time.Now().Unix(),
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}
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conf := this.GetSeasonLoop(comm.SeasonType)
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if len(conf.DisposableLoop) > 0 {
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server.SeasonType = conf.DisposableLoop[0]
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}
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model.DB.InsertOne(comm.TableServerData, server)
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}
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}
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return
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}
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func (this *SeasonPagoda) GetSeasonReward() []int32 {
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sz := make([]int32, 0)
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if v, err := this.GetConfigure(game_seasonreward); err != nil {
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log.Errorf("get global conf err:%v", err)
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return sz
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} else {
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if configure, ok := v.(*cfg.GamePagodaSeasonReward); ok {
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for _, v := range configure.GetDataList() {
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sz = append(sz, v.Ranking[0])
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}
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}
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log.Errorf("%T no is *cfg.Game_global", v)
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return sz
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}
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}
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func (this *SeasonPagoda) GetSeasonLoop(id int32) *cfg.GameSeasonLoopData {
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if v, err := this.GetConfigure(game_seasonloop); err != nil {
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log.Errorf("get global conf err:%v", err)
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return nil
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} else {
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if configure, ok := v.(*cfg.GameSeasonLoop); ok {
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return configure.Get(id)
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}
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log.Errorf("%T no is *cfg.Game_global", v)
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return nil
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}
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}
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// // 赛季塔结束
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func (this *SeasonPagoda) TimerSeasonOver() {
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this.module.Debugf("TimerSeasonOver:%d", configure.Now().Unix())
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if db.IsCross() {
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if conn, err := db.Cross(); err == nil {
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if rst := conn.Mgo.FindOne(comm.TableServerData, bson.M{}); rst != nil {
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serverData := &pb.DBServerData{}
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rst.Decode(serverData)
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conf := this.GetSeasonLoop(comm.SeasonType) // 获取赛季塔重置配置
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if serverData.FixedLoop == 0 {
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if len(conf.DisposableLoop) >= int(serverData.DisposableLoop) && len(conf.FixedLoop) > 0 { // 开始执行循环逻辑
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serverData.FixedLoop = 1
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serverData.DisposableLoop = 0
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serverData.SeasonType = conf.FixedLoop[int(serverData.FixedLoop)-1]
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} else {
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serverData.DisposableLoop++
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serverData.SeasonType = conf.DisposableLoop[int(serverData.DisposableLoop)-1]
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}
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} else { // 循环
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if len(conf.FixedLoop) >= int(serverData.FixedLoop) {
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serverData.FixedLoop = 1
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} else {
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serverData.FixedLoop++
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}
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serverData.SeasonType = conf.FixedLoop[int(serverData.FixedLoop)-1]
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}
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this.DB.UpdateOne(comm.TableServerData, bson.M{}, serverData)
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fmt.Printf("%v", serverData)
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}
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}
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}
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if _, err := this.service.RpcGo(context.Background(),
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comm.Service_Worker,
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string(comm.Rpc_ModuleSeasonPagodaReward),
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pb.EmptyReq{},
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nil,
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); err != nil {
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this.module.Errorln(err)
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}
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}
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// 赛季塔开始
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func (this *SeasonPagoda) TimerSeasonStar() {
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this.module.Debugf("TimerSeasonStar:%d", configure.Now().Unix())
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//star := configure.Now()
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if !db.IsCross() { // 删除本服的赛季塔数据
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conn, err := db.Cross() // 获取跨服的链接对象
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if err == nil {
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model := db.NewDBModel(comm.TableServerData, 0, conn)
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model.DB.DeleteMany(comm.TableSeasonPagoda, bson.M{}, options.Delete())
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model.DB.DeleteMany(comm.TableSeasonRecord, bson.M{}, options.Delete())
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for pos := 0; pos < comm.MaxRankNum; pos++ {
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key1 := fmt.Sprintf("pagodaList%d", pos)
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if err := model.Redis.Delete(key1); err != nil {
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log.Errorf("delete failed")
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}
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}
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if err := model.Redis.Delete("pagodaSeasonRank"); err != nil {
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log.Errorf("delete failed")
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}
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}
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this.DB.DeleteMany(comm.TableSeasonRecord, bson.M{}, options.Delete())
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}
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//this.module.Debugf("=====%d,", time.Since(star).Milliseconds())
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}
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