go_dreamfactory/modules/rtask/config.go

72 lines
1.4 KiB
Go

package rtask
import (
"fmt"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
cfg "go_dreamfactory/sys/configure/structs"
)
const (
gameTaskCond = "game_rdtaskcondi.json"
)
type configureComp struct {
modules.MCompConfigure
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
err = this.LoadMultiConfigure(map[string]interface{}{
gameTaskCond: cfg.NewGameRdtaskCondi,
})
return
}
func (this *configureComp) getRtaskCondiCfg() (data *cfg.GameRdtaskCondi, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(gameTaskCond); err != nil {
return
} else {
if data, ok = v.(*cfg.GameRdtaskCondi); !ok {
err = fmt.Errorf("%T is *cfg.GameRdtaskCondi", v)
return
}
}
return
}
// 查询任务类型
func (this *configureComp) getRtaskTypeById(typeId int32) (data *cfg.GameRdtaskCondiData, err error) {
cfg, err := this.getRtaskCondiCfg()
if err != nil {
return
}
if cfg != nil {
if data, ok := cfg.GetDataMap()[typeId]; ok {
return data, nil
}
}
return
}
func (this *configureComp) getRtaskCondis(typeId int32) (list []*cfg.GameRdtaskCondiData) {
cfg, err := this.getRtaskCondiCfg()
if err != nil {
return
}
if cfg != nil {
for _, v := range cfg.GetDataList() {
if v.Type == typeId {
list = append(list, v)
}
}
}
return
}