190 lines
6.4 KiB
Go
190 lines
6.4 KiB
Go
package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"google.golang.org/protobuf/proto"
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)
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//参数校验
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func (this *apiComp) StrengthenUpStarCheck(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode) {
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if req.HeroObjID == "" || len(req.HeroRace) == 0 {
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code = pb.ErrorCode_ReqParameterError
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}
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return
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}
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/// 英雄升星
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func (this *apiComp) StrengthenUpStar(session comm.IUserSession, req *pb.HeroStrengthenUpStarReq) (code pb.ErrorCode, data proto.Message) {
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var (
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starConf *cfg.GameHeroStarupData // 配置表目标升星英雄信息
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costNeedHeroCount int32 // 消耗指定英雄的数量
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costRaceHeroCount int32 // 消耗种族英雄的数量
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_hero *pb.DBHero // 目标英雄
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tagHero *pb.DBHero // 消耗指定英雄
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mapCostHero map[string]int32 // 所有消耗英雄分类
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chanegCard []*pb.DBHero // 变化的英雄数据
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CostHeroObj map[string]*pb.DBHero // 所有消耗英雄分类
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)
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mapCostHero = make(map[string]int32, 0)
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CostHeroObj = make(map[string]*pb.DBHero, 0)
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for _, v := range req.Hero {
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mapCostHero[v.CostCardObj] += v.Amount
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costNeedHeroCount += v.Amount
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}
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for _, v := range req.HeroRace {
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mapCostHero[v.CostCardObj] += v.Amount
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costRaceHeroCount += v.Amount
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}
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code = this.StrengthenUpStarCheck(session, req) // check
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if code != pb.ErrorCode_Success {
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return
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}
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_hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID)
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if code != pb.ErrorCode_Success {
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return
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}
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// 校验指定英雄
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starConf = this.module.configure.GetHeroStarupConfig(_hero.HeroID, _hero.Star)
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if starConf == nil {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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heroConf := this.module.configure.GetHeroConfig(_hero.HeroID)
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nextHeroConfig := this.module.configure.GetHeroStarupConfig(_hero.HeroID, _hero.Star+1)
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if nextHeroConfig == nil && heroConf.Type != comm.CardTypeStar {
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code = pb.ErrorCode_HeroMaxStarLv
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return
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}
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// 优先校验数量对不对
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if starConf.Needheronum != costNeedHeroCount || starConf.Needracenum != costRaceHeroCount {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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costNeedHeroCount = 0
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costRaceHeroCount = 0
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// 遍历所有消耗英雄
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for k, v := range mapCostHero {
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if tagHero, code = this.module.GetHeroByObjID(session.GetUserId(), k); code != pb.ErrorCode_Success { // 没有这个英雄
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return
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} else {
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if tagHero.Block { // 锁定的卡不允许被消耗
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code = pb.ErrorCode_HeroIsLock
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return
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}
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if tagHero.SameCount < v { // 校验数量
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code = pb.ErrorCode_ReqParameterError
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return
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}
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if tagHero.HeroID == starConf.Needhero && tagHero.Star == starConf.Needherostar && tagHero.SameCount >= starConf.Needheronum {
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costNeedHeroCount += v
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}
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for _, value := range starConf.Needrace { // 阵营校验
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// 获取配置表英雄阵营
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cfg := this.module.configure.GetHeroConfig(tagHero.HeroID)
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if cfg != nil {
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if cfg.Race == value {
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costRaceHeroCount += v
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}
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}
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}
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}
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CostHeroObj[k] = tagHero
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}
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if starConf.Needheronum > costNeedHeroCount || starConf.Needracenum > costRaceHeroCount {
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code = pb.ErrorCode_ReqParameterError
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return
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}
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// 金币消耗判断
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curGold := this.module.ModuleUser.QueryAttributeValue(session.GetUserId(), comm.ResGold)
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if curGold < int64(starConf.Gold) { // 金币不足
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code = pb.ErrorCode_GoldNoEnough
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return
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}
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// 消耗道具
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code = this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, -starConf.Gold, true) // 减少金币
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if code != pb.ErrorCode_Success {
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this.module.Errorf("cost gold failed ,count = %d", starConf.Gold)
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code = pb.ErrorCode_GoldNoEnough
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return
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}
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for k, v := range mapCostHero {
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code = this.module.DelCard(session.GetUserId(), CostHeroObj[k], v)
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if code != pb.ErrorCode_Success {
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this.module.Errorf("del hero err card:%s,count = %d", k, v)
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this.module.ModuleUser.AddAttributeValue(session, comm.ResGold, starConf.Gold, true) // 回退金币
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return
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}
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chanegCard = append(chanegCard, CostHeroObj[k])
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}
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// 加对应的天赋点数
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if len(starConf.Starup) > 0 {
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if code = this.module.DispenseRes(session, starConf.Starup, true); code != pb.ErrorCode_Success { // 加天赋点{
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this.module.Errorf("DispenseRes err:uid:%s,res:%v", session.GetUserId(), starConf.Starup)
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}
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}
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if _hero.SameCount > 1 { //有堆叠的情况
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// 克隆一个新的
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_hero.SameCount -= 1
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newHero := this.module.modelHero.CloneNewHero(_hero)
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chanegCard = append(chanegCard, newHero)
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}
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_hero.Star += 1
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_hero.SameCount = 1
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_heroMap := map[string]interface{}{
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"star": _hero.Star,
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"sameCount": 1,
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"isOverlying": false,
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}
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if heroConf != nil && heroConf.Type == comm.CardTypeStar { // 升星卡升星 修改heroid
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hid := this.module.configure.GetHeroSpriteStar(_hero.HeroID)
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if hid != "" {
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_hero.HeroID = hid
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_heroMap["heroID"] = _hero.HeroID
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}
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}
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// 保存数据
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err := this.module.modelHero.ChangeList(session.GetUserId(), _hero.Id, _heroMap)
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if err != nil {
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code = pb.ErrorCode_DBError
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this.module.Errorf("update hero skill failed:%v", err)
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}
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this.module.modelHero.ChangeHeroProperty(session, _hero) // 重新计算属性
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chanegCard = append(chanegCard, _hero)
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session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard})
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session.SendMsg(string(this.module.GetType()), StrengthenUpStar, &pb.HeroStrengthenUpStarResp{Hero: _hero})
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//英雄升星 【玩家名称】已将【英雄名称】培养至6星!
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if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
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this.chat.SendSysChatToWorld(comm.ChatSystem8, nil, _hero.Lv, 0, user.Name, _hero.HeroID)
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} else {
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this.module.Errorf("no found userdata uid:%s", session.GetUserId())
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}
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype6, utils.ToInt32(_hero.HeroID), _hero.Star)
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype25, 1, utils.ToInt32(_hero.HeroID), _hero.Star)
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if _hero.Star == 4 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype26, 1)
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} else if _hero.Star == 5 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype27, 1)
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} else if _hero.Star == 6 {
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype28, 1)
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}
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this.module.ModuleRtask.SendToRtask(session, comm.Rtype115, utils.ToInt32(_hero.HeroID), _hero.Star)
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return
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}
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