go_dreamfactory/modules/hero/api_resonance.go
2022-11-28 15:32:36 +08:00

180 lines
5.5 KiB
Go

package hero
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode) {
if req.HeroObjID == "" || len(req.CostObjID) == 0 {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
/// 英雄共鸣
func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode, data proto.Message) {
var (
szCostHero map[string]int32 // k 卡牌配置id v 数量
_hero *pb.DBHero
ChangeList []*pb.DBHero // 变化的英雄数据
_costMaphero map[string]*pb.DBHero
count int32 // 共鸣升级次数
)
ChangeList = make([]*pb.DBHero, 0)
szCostHero = make(map[string]int32, 0)
_costMaphero = make(map[string]*pb.DBHero, 0)
code = this.ResonanceCheck(session, req) // check
if code != pb.ErrorCode_Success {
return
}
_hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在
if code != pb.ErrorCode_Success {
return
}
//获取原始星级
conf := this.module.configure.GetHeroConfig(_hero.HeroID)
if conf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
// 共鸣次数判断
resonConfig := this.module.configure.GetHeroResonanceConfig(_hero.HeroID, conf.Star)
if resonConfig == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
for _, k := range req.CostObjID {
_costHero, c := this.module.GetHeroByObjID(session.GetUserId(), k) // 查询消耗卡是否存在
if c != pb.ErrorCode_Success {
code = c // 英雄被锁不能消耗
return
}
if _costHero.Block {
code = pb.ErrorCode_HeroIsLock
}
_costMaphero[k] = _costHero
szCostHero[_costHero.HeroID] += 1
}
// 一次升级多级
for _, v := range resonConfig.Heroneed {
for k, v1 := range szCostHero {
if k == v.T {
if v1%v.N == 0 {
if count == 0 {
count = v1 / v.N
}
if count != v1/v.N {
code = pb.ErrorCode_ReqParameterError
return
}
} else {
code = pb.ErrorCode_ReqParameterError
return
}
}
}
}
if count == 0 {
code = pb.ErrorCode_ReqParameterError
return
}
if resonConfig.Maxnum < _hero.ResonateNum+count {
code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满
return
}
for k, v := range _costMaphero {
code = this.module.DelCard(session.GetUserId(), v, szCostHero[v.HeroID])
if code != pb.ErrorCode_Success {
return
}
ChangeList = append(ChangeList, _costMaphero[k])
}
sz := make([]*cfg.Gameatn, 0) // 计算升级多次的消耗
for _, v := range resonConfig.Need {
sz = append(sz, &cfg.Gameatn{
A: v.A,
T: v.T,
N: v.N * count,
})
}
code = this.module.ConsumeRes(session, sz, true)
if code != pb.ErrorCode_Success {
return
}
for k := range _costMaphero {
if k == _hero.Id {
_hero.SameCount = _costMaphero[k].SameCount
break
}
}
if _hero.SameCount == 0 {
code = pb.ErrorCode_ReqParameterError
return
}
if _hero.SameCount > 1 {
_hero.SameCount -= 1
newHero := this.module.modelHero.CloneNewHero(_hero)
ChangeList = append(ChangeList, newHero)
}
_hero.SameCount = 1
_hero.ResonateNum += count
_hero.DistributionResonate += resonConfig.Energy * count
_hero.IsOverlying = false
_heroMap := map[string]interface{}{
"resonateNum": _hero.ResonateNum,
"distributionResonate": _hero.DistributionResonate,
"isOverlying": false,
"sameCount": 1,
}
err := this.module.modelHero.ChangeList(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息
if err != nil {
this.module.Errorf("update hero skill failed:%v", err)
code = pb.ErrorCode_DBError
return
}
// 返还对应初始星级的卡
ChangeList = append(ChangeList, _hero)
session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: ChangeList})
this.module.DispenseRes(session, resonConfig.Prize, true)
session.SendMsg(string(this.module.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero})
//英雄共鸣 【玩家名称】已将【英雄名称】共鸣至满级!
if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil {
this.chat.SendSysChatToWorld(comm.ChatSystem10, nil, _hero.ResonateNum, 0, user.Name, _hero.HeroID)
} else {
this.module.Errorf("no found userdata uid:%s", session.GetUserId())
}
// 任务相关
this.module.ModuleRtask.SendToRtask(session, comm.Rtype39, 1)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype127, _hero.Star, utils.ToInt32(_hero.HeroID), _hero.ResonateNum) //A星英雄共鸣N级
this.module.ModuleRtask.SendToRtask(session, comm.Rtype40, 1, 1)
cfg := this.module.configure.GetHeroConfig(_hero.HeroID)
if cfg != nil {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype126, cfg.Race, _hero.ResonateNum)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype36, 1, cfg.Color, cfg.Job, cfg.Race, _hero.ResonateNum)
//xx英雄满级、共鸣、觉醒至最高状态
nextAwaken := this.module.configure.GetHeroAwakenConfig(_hero.HeroID, _hero.JuexingLv+1)
if nextAwaken == nil { // 达到满级觉醒
resonConfig := this.module.configure.GetHeroResonanceConfig(_hero.HeroID, cfg.Star)
if resonConfig != nil && resonConfig.Maxnum == _hero.ResonateNum { // 共鸣满
if _hero.Lv == _hero.Star*comm.HeroStarLvRatio {
this.module.ModuleRtask.SendToRtask(session, comm.Rtype37, 1, cfg.Color)
this.module.ModuleRtask.SendToRtask(session, comm.Rtype38, 1)
}
}
}
}
return
}