164 lines
4.8 KiB
Go
164 lines
4.8 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type JsonLoader func(string) ([]map[string]interface{}, error)
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type Tables struct {
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hero *Game_hero
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ui *Game_ui
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skill *Game_skill
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plot *Game_plot
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language *Game_language
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extservers *Game_extservers
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skillAtk *Game_skillAtk
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skillAfteratk *Game_skillAfteratk
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skillBuff *Game_skillBuff
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skillPassive *Game_skillPassive
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newHero *Game_newHero
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heroStargrow *Game_heroStargrow
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heroLevelgrow *Game_heroLevelgrow
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heroStarup *Game_heroStarup
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heroLevelup *Game_heroLevelup
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equip *Game_equip
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equipAttrlibrary *Game_equipAttrlibrary
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equipSuit *Game_equipSuit
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equipIntensify *Game_equipIntensify
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item *Game_item
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}
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func NewTables(loader JsonLoader) (*Tables, error) {
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var err error
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var buf []map[string]interface{}
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tables := &Tables{}
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if buf, err = loader("game_hero") ; err != nil {
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return nil, err
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}
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if tables.hero, err = NewGame_hero(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_ui") ; err != nil {
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return nil, err
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}
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if tables.ui, err = NewGame_ui(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skill") ; err != nil {
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return nil, err
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}
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if tables.skill, err = NewGame_skill(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_plot") ; err != nil {
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return nil, err
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}
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if tables.plot, err = NewGame_plot(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_language") ; err != nil {
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return nil, err
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}
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if tables.language, err = NewGame_language(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_extservers") ; err != nil {
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return nil, err
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}
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if tables.extservers, err = NewGame_extservers(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillatk") ; err != nil {
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return nil, err
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}
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if tables.skillAtk, err = NewGame_skillAtk(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillafteratk") ; err != nil {
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return nil, err
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}
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if tables.skillAfteratk, err = NewGame_skillAfteratk(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillbuff") ; err != nil {
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return nil, err
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}
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if tables.skillBuff, err = NewGame_skillBuff(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillpassive") ; err != nil {
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return nil, err
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}
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if tables.skillPassive, err = NewGame_skillPassive(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_newhero") ; err != nil {
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return nil, err
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}
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if tables.newHero, err = NewGame_newHero(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostargrow") ; err != nil {
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return nil, err
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}
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if tables.heroStargrow, err = NewGame_heroStargrow(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelgrow") ; err != nil {
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return nil, err
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}
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if tables.heroLevelgrow, err = NewGame_heroLevelgrow(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostarup") ; err != nil {
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return nil, err
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}
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if tables.heroStarup, err = NewGame_heroStarup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelup") ; err != nil {
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return nil, err
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}
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if tables.heroLevelup, err = NewGame_heroLevelup(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equip") ; err != nil {
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return nil, err
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}
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if tables.equip, err = NewGame_equip(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipattrlibrary") ; err != nil {
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return nil, err
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}
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if tables.equipAttrlibrary, err = NewGame_equipAttrlibrary(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipsuit") ; err != nil {
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return nil, err
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}
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if tables.equipSuit, err = NewGame_equipSuit(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipintensify") ; err != nil {
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return nil, err
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}
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if tables.equipIntensify, err = NewGame_equipIntensify(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_item") ; err != nil {
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return nil, err
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}
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if tables.item, err = NewGame_item(buf) ; err != nil {
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return nil, err
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}
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return tables, nil
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}
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