go_dreamfactory/modules/sociaty/api_cross_receive.go
2024-01-12 20:28:16 +08:00

127 lines
3.6 KiB
Go

package sociaty
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
// 公会任务奖励领取
func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.SociatyReceiveReq) (errdata *pb.ErrorData) {
if req.TaskId == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
this.module.Error("公会任务奖励领取参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()})
}
return
}
func (this *apiComp) Receive(session comm.IUserSession, req *pb.SociatyReceiveReq) (errdata *pb.ErrorData) {
var (
conf *cfg.GameGuildTaskData
state int32
atno []*pb.UserAtno
ok bool
)
if errdata = this.ReceiveCheck(session, req); errdata != nil {
return
}
uid := session.GetUserId()
sociaty := this.module.modelSociaty.getUserSociaty(uid)
if sociaty == nil {
this.module.Error("当前玩家所在的公会未找到", log.Field{Key: "uid", Value: uid})
return
}
sociatyTask, _ := this.module.modelSociatyTask.getUserTask(uid, sociaty.Id)
if state, ok = sociatyTask.TaskList[req.TaskId]; ok && state > 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SociatyRewardReceived,
Title: pb.ErrorCode_SociatyRewardReceived.ToString(),
Message: "Received!",
}
return
}
sociatyTask.TaskList[req.TaskId] = 1
//获取奖励配置
conf, ok = this.module.sociatyTaskConf.GetDataMap()[req.TaskId]
if !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("no found task conf:%d", req.TaskId),
}
return
}
if ok, _, _ = this.module.ModuleBuried.CheckCondition(session, conf.TypeId); !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("task:%d is unfish!", req.TaskId),
}
return
}
// 发放个人奖励
if errdata, atno = this.module.DispenseAtno(session, conf.Reward, true); errdata != nil {
this.module.Error("发放公会个人奖励失败",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "sociatyId", Value: sociaty.Id},
log.Field{Key: "taskId", Value: req.TaskId},
)
}
// 奖励领取
if err := this.module.modelSociatyTask.receive(sociatyTask); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SociatyRewardReceived,
Title: pb.ErrorCode_SociatyRewardReceived.ToString(),
}
this.module.Error("领取公会任务奖励",
log.Field{Key: "uid", Value: uid},
log.Field{Key: "sociatyId", Value: sociaty.Id},
log.Field{Key: "taskId", Value: req.TaskId},
log.Field{Key: "err", Value: err.Error()},
)
return
}
// 更新公会经验和活跃度
for _, v := range conf.SociatyReward {
if v.T == "guildactive" {
sociaty.Activity += v.N
} else if v.T == "guildexp" {
sociaty.Exp += v.N
}
}
// 更新成员贡献值
for _, m := range sociaty.Members {
if m.Uid == uid {
m.Contribution += conf.Contribution
break
}
}
this.module.modelSociaty.ChangeList(comm.RDS_EMPTY, sociaty.Id, map[string]interface{}{
"exp": sociaty.Exp,
"activity": sociaty.Activity,
"members": sociaty.Members,
})
rsp := &pb.SociatyReceiveResp{
SociatyId: sociaty.Id,
TaskId: req.TaskId,
Reward: atno,
}
session.SendMsg(string(this.module.GetType()), SociatySubTypeReceive, rsp)
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.WriteUserLog(session.GetUserId(), req, comm.GMResAddType, "SociatyReceiveReq", atno)
})
return
}