go_dreamfactory/modules/stonehenge/api_enterlevel.go
2023-07-25 19:32:12 +08:00

113 lines
3.4 KiB
Go

package stonehenge
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) EnterLevelCheck(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) {
if req.Stageid == 0 || len(req.Hid) == 0 || req.BuffType == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
//进入关卡 选择英雄和buff 一起处理
func (this *apiComp) EnterLevel(session comm.IUserSession, req *pb.StonehengeEnterLevelReq) (errdata *pb.ErrorData) {
var (
stone *pb.DBStonehenge
update map[string]interface{}
heros []*pb.DBHero
portal int32 // 生成传送门 构造房间数据
confStage *cfg.GameStroneStageData
roomlotteryConf *cfg.GameRoomlotteryData
roomConf *cfg.GameStroneRoomData
szBuff []int32
err error
)
update = make(map[string]interface{})
if errdata = this.EnterLevelCheck(session, req); errdata != nil {
return
}
confStage = this.module.configure.GetStageConfByStageid(req.Stageid, 1)
if confStage == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
}
return
}
portal = confStage.RoomGroup
this.module.Debugf("%v", confStage)
stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId())
if len(stone.Hero) != 0 || len(stone.Addweight) != 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_StonehengeEnterRoomFailed,
Title: pb.ErrorCode_StonehengeEnterRoomFailed.ToString(),
}
return
}
// 查库
for _, hid := range req.Hid {
if hero, err := this.module.ModuleHero.GetHeroByObjID(session.GetUserId(), hid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_HeroNoExist,
Message: pb.ErrorCode_HeroNoExist.ToString(),
}
return
} else {
heros = append(heros, hero)
}
}
if stone.Hero, errdata = this.module.battle.CreateRolesByHeros(heros); errdata != nil {
return
}
update["hero"] = stone.Hero
stone.Addweight[req.BuffType] = 1
update["addweight"] = stone.Addweight
// 生成传送门
if roomlotteryConf = this.module.configure.GetRoomLotterConfById(portal); roomlotteryConf != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: fmt.Sprintf("GetRoomLotterConfById :%d", portal),
}
return
}
stone.Rooms = &pb.RoomData{
Eventid: map[int32]bool{},
Portal: this.module.configure.GetRoomGroupDataByLottery(confStage.PortalGroup),
Selectbuff: []int32{},
Complete: false,
Index: 1,
Roomid: confStage.RoomGroup, // 第一个房间的房间id读配置
}
if roomConf, err = this.module.configure.GetStoneRoomDataById(portal); err != nil {
return
}
if roomConf.EventrewardGroup != 0 { // 参数校验
szBuff = this.module.configure.GetEventGroupDataByLottery(roomConf.EventrewardGroup)
for _, v := range szBuff {
stone.Rooms.Eventid[v] = true
}
}
update["rooms"] = stone.Rooms
update["curRoomIndes"] = stone.CurRoomIndes
this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "enterlevel", &pb.StonehengeEnterLevelResp{
Hero: stone.Hero,
Room: stone.Rooms,
})
return
}