go_dreamfactory/modules/timer/parkour.go
2023-04-18 15:52:46 +08:00

142 lines
3.4 KiB
Go

package timer
import (
"context"
"go_dreamfactory/comm"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/db"
"sync"
"time"
"go_dreamfactory/lego/base"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/cron"
)
/*
捕羊大赛 维护服务
*/
type ParkourComp struct {
modules.MCompConfigure
service base.IRPCXService
module *Timer
lock sync.RWMutex
teams map[string][]*pb.DBRaceMember
total int32
}
//组件初始化接口
func (this *ParkourComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options)
this.service = service.(base.IRPCXService)
this.module = module.(*Timer)
this.teams = make(map[string][]*pb.DBRaceMember)
return
}
//自由跨服环境下开启此功能
func (this *ParkourComp) Start() (err error) {
err = this.MCompConfigure.Start()
if db.IsCross() {
this.service.RegisterFunctionName(string(comm.RPC_ParkourJoinMatch), this.join)
if _, err = cron.AddFunc("0 59 23 ? * SAT", this.timer); err != nil {
this.module.Errorf("cron.AddFunc err:%v", err)
}
}
return
}
//加入匹配中
func (this *ParkourComp) join(ctx context.Context, req *pb.RPCParkourJoinMatchReq, resp *pb.RPCParkourJoinMatchResp) (err error) {
this.lock.Lock()
defer this.lock.Unlock()
this.teams[req.Captainid] = req.Member
this.total += int32(len(req.Member))
if this.total >= 6 {
var (
teams1 []string = make([]string, 0)
teams2 []string = make([]string, 0)
teams3 []string = make([]string, 0)
red []string = make([]string, 0)
reduser []*pb.DBRaceMember = make([]*pb.DBRaceMember, 0)
bule []string = make([]string, 0)
buleuser []*pb.DBRaceMember = make([]*pb.DBRaceMember, 0)
)
for k, v := range this.teams {
if len(v) == 1 {
teams1 = append(teams1, k)
} else if len(v) == 2 {
teams2 = append(teams2, k)
} else {
teams3 = append(teams3, k)
}
}
//找红队
if len(teams3) > 0 {
red = append(red, teams3[0])
teams3 = teams3[1:]
} else if len(teams2) > 0 && len(teams1) > 0 {
red = append(red, teams2[0], teams1[0])
teams2 = teams2[1:]
teams1 = teams1[1:]
} else if len(teams1) >= 3 {
red = append(red, teams1[0], teams1[1], teams1[2])
teams1 = teams1[3:]
}
if len(red) == 0 {
return
}
//找蓝队
if len(teams3) > 0 {
bule = append(bule, teams3[0])
teams3 = teams3[1:]
} else if len(teams2) > 0 && len(teams1) > 0 {
bule = append(bule, teams2[0], teams1[0])
teams2 = teams2[1:]
teams1 = teams1[1:]
} else if len(teams1) >= 3 {
bule = append(bule, teams1[0], teams1[1], teams1[2])
teams1 = teams1[3:]
}
if len(bule) == 0 {
return
}
for _, v := range red {
reduser = append(reduser, this.teams[v]...)
}
for _, v := range bule {
buleuser = append(reduser, this.teams[v]...)
}
ctx, _ := context.WithTimeout(context.Background(), time.Second*2)
if err = this.service.RpcCall(ctx,
comm.Service_Worker,
string(comm.RPC_ParkourMatchSucc),
&pb.RPCParkourMatchSuccReq{Red: reduser, Bule: buleuser},
&pb.RPCParkourMatchSuccResp{},
); err != nil {
this.module.Errorln(err)
return
}
for _, v := range red {
delete(this.teams, v)
}
for _, v := range bule {
delete(this.teams, v)
}
this.total -= 6
}
return
}
//定时匹配处理
func (this *ParkourComp) timer() {
}