70 lines
1.9 KiB
Go
70 lines
1.9 KiB
Go
package whackamole
|
|
|
|
import (
|
|
"go_dreamfactory/comm"
|
|
"go_dreamfactory/lego/core"
|
|
"go_dreamfactory/lego/sys/mgo"
|
|
"go_dreamfactory/modules"
|
|
"go_dreamfactory/pb"
|
|
cfg "go_dreamfactory/sys/configure/structs"
|
|
|
|
"go.mongodb.org/mongo-driver/bson/primitive"
|
|
"go.mongodb.org/mongo-driver/mongo"
|
|
"go.mongodb.org/mongo-driver/x/bsonx"
|
|
)
|
|
|
|
type modelComp struct {
|
|
modules.MCompModel
|
|
module *Whackamole
|
|
}
|
|
|
|
func (this *modelComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
|
|
err = this.MCompModel.Init(service, module, comp, options)
|
|
this.TableName = comm.TableWhackamole
|
|
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
|
|
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
|
|
})
|
|
return
|
|
}
|
|
|
|
// 获取用户全部的埋点数据
|
|
func (this *modelComp) getModel(uid string) (info *pb.DBWhackamole, err error) {
|
|
info = &pb.DBWhackamole{}
|
|
if err = this.Get(uid, info); err != nil && err != mgo.MongodbNil {
|
|
this.module.Errorln(err)
|
|
return
|
|
}
|
|
if err == mgo.MongodbNil {
|
|
var confs []*cfg.GameTDHeroData
|
|
info = &pb.DBWhackamole{
|
|
Id: primitive.NewObjectID().Hex(),
|
|
Uid: uid,
|
|
Levels: make(map[int32]int32),
|
|
Fields: make([]*pb.HeroField, 0),
|
|
Heros: make([]*pb.DBWHHero, 0),
|
|
Lasttime: 0,
|
|
}
|
|
|
|
if confs, err = this.module.configure.getGameTDHeroDatas(); err != nil {
|
|
return
|
|
}
|
|
for i, conf := range confs {
|
|
hero := this.addhero(info, conf)
|
|
info.Fields = append(info.Fields, &pb.HeroField{Index: int32(i), Ftype: pb.HeroFieldType(conf.Job), Lv: 1, Hid: hero.Id})
|
|
}
|
|
err = this.Add(uid, info)
|
|
}
|
|
return
|
|
}
|
|
|
|
///添加英雄
|
|
func (this *modelComp) addhero(info *pb.DBWhackamole, conf *cfg.GameTDHeroData) (hero *pb.DBWHHero) {
|
|
hero = &pb.DBWHHero{
|
|
Id: primitive.NewObjectID().Hex(),
|
|
Cid: conf.Id,
|
|
Wake: false,
|
|
}
|
|
info.Heros = append(info.Heros, hero)
|
|
return
|
|
}
|