127 lines
3.6 KiB
Go
127 lines
3.6 KiB
Go
package sociaty
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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// 公会任务奖励领取
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func (this *apiComp) ReceiveCheck(session comm.IUserSession, req *pb.SociatyReceiveReq) (errdata *pb.ErrorData) {
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if req.TaskId == 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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this.module.Error("公会任务奖励领取参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()})
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}
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return
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}
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func (this *apiComp) Receive(session comm.IUserSession, req *pb.SociatyReceiveReq) (errdata *pb.ErrorData) {
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var (
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conf *cfg.GameGuildTaskData
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state int32
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atno []*pb.UserAtno
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ok bool
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)
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if errdata = this.ReceiveCheck(session, req); errdata != nil {
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return
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}
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uid := session.GetUserId()
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sociaty := this.module.modelSociaty.getUserSociaty(uid)
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if sociaty == nil {
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this.module.Error("当前玩家所在的公会未找到", log.Field{Key: "uid", Value: uid})
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return
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}
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sociatyTask, _ := this.module.modelSociatyTask.getUserTask(uid, sociaty.Id)
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if state, ok = sociatyTask.TaskList[req.TaskId]; ok && state > 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_SociatyRewardReceived,
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Title: pb.ErrorCode_SociatyRewardReceived.ToString(),
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Message: "Received!",
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}
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return
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}
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sociatyTask.TaskList[req.TaskId] = 1
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//获取奖励配置
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conf, ok = this.module.sociatyTaskConf.GetDataMap()[req.TaskId]
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if !ok {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ConfigNoFound,
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Title: pb.ErrorCode_ConfigNoFound.ToString(),
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Message: fmt.Sprintf("no found task conf:%d", req.TaskId),
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}
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return
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}
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if ok, _, _ = this.module.ModuleBuried.CheckCondition(session, conf.TypeId); !ok {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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Message: fmt.Sprintf("task:%d is unfish!", req.TaskId),
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}
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return
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}
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// 发放个人奖励
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if errdata, atno = this.module.DispenseAtno(session, conf.Reward, true); errdata != nil {
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this.module.Error("发放公会个人奖励失败",
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log.Field{Key: "uid", Value: uid},
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log.Field{Key: "sociatyId", Value: sociaty.Id},
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log.Field{Key: "taskId", Value: req.TaskId},
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)
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}
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// 奖励领取
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if err := this.module.modelSociatyTask.receive(sociatyTask); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_SociatyRewardReceived,
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Title: pb.ErrorCode_SociatyRewardReceived.ToString(),
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}
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this.module.Error("领取公会任务奖励",
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log.Field{Key: "uid", Value: uid},
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log.Field{Key: "sociatyId", Value: sociaty.Id},
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log.Field{Key: "taskId", Value: req.TaskId},
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log.Field{Key: "err", Value: err.Error()},
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)
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return
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}
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// 更新公会经验和活跃度
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for _, v := range conf.SociatyReward {
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if v.T == "guildactive" {
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sociaty.Activity += v.N
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} else if v.T == "guildexp" {
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sociaty.Exp += v.N
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}
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}
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// 更新成员贡献值
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for _, m := range sociaty.Members {
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if m.Uid == uid {
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m.Contribution += conf.Contribution
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break
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}
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}
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this.module.modelSociaty.ChangeList(comm.RDS_EMPTY, sociaty.Id, map[string]interface{}{
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"exp": sociaty.Exp,
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"activity": sociaty.Activity,
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"members": sociaty.Members,
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})
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rsp := &pb.SociatyReceiveResp{
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SociatyId: sociaty.Id,
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TaskId: req.TaskId,
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Reward: atno,
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}
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session.SendMsg(string(this.module.GetType()), SociatySubTypeReceive, rsp)
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go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
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this.module.WriteUserLog(session.GetUserId(), req, comm.GMResAddType, "SociatyReceiveReq", atno)
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})
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return
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}
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