go_dreamfactory/modules/shop/api_buy.go
2024-01-10 15:24:31 +08:00

244 lines
6.7 KiB
Go

package shop
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/utils"
"math"
)
// 参数校验
func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.ShopBuyReq) (errdata *pb.ErrorData) {
if req.ShopType == 0 || req.Gid == 0 || req.BuyNum <= 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
// /获取用户商品列表
func (this *apiComp) Buy(session comm.IUserSession, req *pb.ShopBuyReq) (errdata *pb.ErrorData) {
var (
err error
conf *cfg.GameShopitemData
condiIds []int32
condis []*pb.ConIProgress
condisMap map[int32]*pb.ConIProgress
addbuynum int32
condi *pb.ConIProgress
shopData *pb.DBShop
good *pb.UserShopGood
record *pb.UserShopData
need []*cfg.Gameatn
give []*cfg.Gameatn
award []*pb.UserAtno
tasks []*pb.BuriedParam = make([]*pb.BuriedParam, 0)
ok bool
)
if errdata = this.BuyCheck(session, req); errdata != nil {
return
}
if shopData, err = this.module.modelShop.QueryUserShopData(session.GetUserId()); err != nil { //没有购买记录
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
record = shopData.Shops[int32(req.ShopType)]
if record == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: "no found shop !",
}
return
}
for _, v := range record.Items {
if v.Id == req.Gid {
good = v
}
}
if good == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: fmt.Sprintf("no found good:%d", req.Gid),
}
return
}
if conf, err = this.module.configure.GetShopItemsConfigure(good.Gid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Message: err.Error(),
}
return
}
condiIds = append(condiIds, conf.Buymaxcond...)
condiIds = append(condiIds, conf.Unlock...)
if _, condis, err = this.module.ModuleBuried.CheckCondition(session, condiIds...); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_SystemError,
Message: err.Error(),
}
return
}
condisMap = make(map[int32]*pb.ConIProgress)
for _, v := range condis {
condisMap[v.Conid] = v
}
ok = true
for _, v := range conf.Buymaxcond {
if condi, ok = condisMap[v]; !ok || condi.State == pb.BuriedItemFinishState_buried_unfinish {
ok = false
break
}
}
if ok {
addbuynum = conf.Addminnum
}
for _, v := range conf.Unlock {
if condi, ok = condisMap[v]; !ok || condi.State == pb.BuriedItemFinishState_buried_unfinish {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Message: fmt.Sprintf("%d is lock!", v),
}
return
}
}
need = make([]*cfg.Gameatn, len(conf.Need))
for i, v := range conf.Need {
need[i] = &cfg.Gameatn{
A: v.A,
T: v.T,
N: int32(math.Ceil(float64(v.N)*float64(conf.Sale)/float64(1000))) * req.BuyNum,
}
}
give = make([]*cfg.Gameatn, len(conf.Iteminfo))
for i, v := range conf.Iteminfo {
give[i] = &cfg.Gameatn{
A: v.A,
T: v.T,
N: v.N * req.BuyNum,
}
}
if conf.Buyminnum+addbuynum-good.Buy < req.BuyNum {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ShopGoodsIsSoldOut,
Title: pb.ErrorCode_ShopGoodsIsSoldOut.ToString(),
}
return
}
good.Buy += req.BuyNum
if errdata = this.module.ConsumeRes(session, need, true); errdata != nil {
return
}
this.module.modelShop.Change(session.GetUserId(), map[string]interface{}{"shops": shopData.Shops})
if !conf.Preview {
if errdata, award = this.module.DispenseAtno(session, give, true); errdata != nil {
return
}
} else {
if errdata = this.module.equip.AddEquipment(session, record.Preview[req.Gid].Equipment); errdata != nil {
return
}
award = []*pb.UserAtno{{
A: comm.EquipmentType,
T: record.Preview[req.Gid].Equipment.CId,
N: 1,
O: record.Preview[req.Gid].Equipment.Id,
}}
}
//随机任务
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype64, 1))
for _, v := range give {
if v.A == comm.ItemType {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype65, v.N, utils.ToInt32(v.T)))
}
}
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype66, 1, int32(req.ShopType)))
for _, v := range need {
if v.A == comm.AttrType {
switch v.T {
case comm.ResGold:
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 1))
break
case comm.ResExp:
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 3))
break
case comm.ResDiamond:
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2))
break
case comm.VipExp:
// tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2))
break
case comm.ResTaskActive:
// tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2))
break
case comm.ResFriend:
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 4))
break
case comm.StarCoin:
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 9))
break
case comm.SociatyCoin:
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 8))
break
case comm.ArenaCoin:
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 11))
break
case comm.ResPs:
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 12))
break
case comm.Moongold:
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 14))
break
case comm.Talent1:
// tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2))
break
case comm.Talent2:
// tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2))
break
case comm.Talent3:
// tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2))
break
case comm.Talent4:
// tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 2))
break
case comm.Merchantmoney:
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 15))
break
case comm.Integral:
// tasks = append(tasks, comm.GetBuriedParam(comm.Rtype67, v.N, 15))
break
case comm.Consumemoney:
break
}
// this.module.ModuleRtask.SendToRtask(session, comm.Rtype67, v.N, utils.ToInt32(v.T))
}
}
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype241, 1))
session.SendMsg(string(this.module.GetType()), "buy", &pb.ShopBuyResp{Award: award})
if len(tasks) > 0 {
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.ModuleBuried.TriggerBuried(session, tasks...)
this.module.WriteUserLog(session.GetUserId(), req, comm.GMResAddType, "ShopBuyResq", award)
})
}
return
}