263 lines
6.5 KiB
Go
263 lines
6.5 KiB
Go
package uniongve
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/lego/sys/redis"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"go_dreamfactory/utils"
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"sync"
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)
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type ModelUniongve struct {
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modules.MCompModel
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module *UnionGve
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conflock sync.RWMutex
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bossconf *pb.DBUnionGveBossConf
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}
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func (this *ModelUniongve) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompModel.Init(service, module, comp, options)
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this.TableName = comm.TableUniongve
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this.module = module.(*UnionGve)
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return
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}
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func (this *ModelUniongve) Start() (err error) {
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err = this.MCompModel.Start()
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event.RegisterGO(core.Event_ServiceStartEnd, func() {
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err = this.loadGlobalBoos()
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})
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return
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}
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// 获取用户全部的埋点数据
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func (this *ModelUniongve) getUnionGve(unionid string) (results *pb.DBUnionGve, err error) {
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var (
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confs *pb.DBUnionGveBossConf
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conf *cfg.GameGuildBossData
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)
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results = &pb.DBUnionGve{}
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if err = this.Get(unionid, results); err != nil && err != mgo.MongodbNil {
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this.module.Errorln(err)
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return
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}
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if err == mgo.MongodbNil {
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if confs, err = this.getGlobalBoos(); err != nil {
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return
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}
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results = &pb.DBUnionGve{
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Unionid: unionid,
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Currstage: 0,
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Rtime: confs.Rtime,
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Boos: make([]*pb.DBUnionGveBoss, 0),
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}
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for _, v := range confs.Boos {
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if conf, err = this.module.configure.getguildbossByid(v); err != nil {
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return
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}
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results.Boos = append(results.Boos, &pb.DBUnionGveBoss{
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Boosid: v,
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Hp: conf.Hp,
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Record: make([]*pb.DBGveRecord, 0),
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})
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}
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err = this.Add(unionid, results)
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}
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return
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}
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func (this *ModelUniongve) updateUnionGve(data *pb.DBUnionGve) (err error) {
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if err = this.Change(data.Unionid, map[string]interface{}{
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"fire": data.Fire,
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"notice": data.Notice,
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"currstage": data.Currstage,
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"rtime": data.Rtime,
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"kills": data.Kills,
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"lastkilltime": data.Lastkilltime,
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"rank": data.Rank,
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"boos": data.Boos,
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}); err != nil {
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this.module.Error("更新用户任务数据 错误!", log.Field{Key: "err", Value: err.Error()})
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return
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}
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return
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}
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// 刷新全局配置
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func (this *ModelUniongve) loadGlobalBoos() (err error) {
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var (
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bossconf *pb.DBUnionGveBossConf = &pb.DBUnionGveBossConf{}
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)
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if err = this.module.ModuleTools.GetGlobalData(UnionGveBoosCoonfKey, bossconf); err != nil && err != mgo.MongodbNil {
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this.module.Errorln(err)
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return
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}
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if err == mgo.MongodbNil {
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_, err = this.refreshGlobalBoos()
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return
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}
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this.conflock.Lock()
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this.bossconf = bossconf
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this.conflock.Unlock()
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return
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}
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func (this *ModelUniongve) getGlobalBoos() (conf *pb.DBUnionGveBossConf, err error) {
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var (
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bossconf *pb.DBUnionGveBossConf
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)
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this.conflock.RLock()
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bossconf = this.bossconf
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this.conflock.Unlock()
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if bossconf == nil || !utils.IsSameWeek(bossconf.Rtime) {
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if bossconf, err = this.refreshGlobalBoos(); err != nil {
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return
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}
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}
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return
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}
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// 刷新全局配置
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func (this *ModelUniongve) refreshGlobalBoos() (conf *pb.DBUnionGveBossConf, err error) {
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var (
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booss []*cfg.GameGuildBossData
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rands []int
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)
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if booss, err = this.module.configure.getguildboss(); err != nil {
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return
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}
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if len(booss) < 5 {
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err = fmt.Errorf("guildboss no data!")
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return
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}
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rands = comm.RandShuffle(len(booss))
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conf = &pb.DBUnionGveBossConf{
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Key: UnionGveBoosCoonfKey,
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Rtime: configure.Now().Unix(),
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Boos: make([]int32, 5),
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}
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for i := 0; i < 5; i++ {
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conf.Boos[i] = booss[rands[i]].BossId
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}
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this.conflock.Lock()
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this.bossconf = conf
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this.conflock.Unlock()
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this.module.ModuleTools.UpdateGlobalData(UnionGveBoosCoonfKey, conf)
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return
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}
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// 分布式锁
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func (this *ModelUniongve) userlock(id string) (result *redis.RedisMutex, err error) {
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return this.DBModel.Redis.NewRedisMutex(fmt.Sprintf("uniongve:%s", id))
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}
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// boos 血量变化推送
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func (this *ModelUniongve) booshpchangepush(unionid string, info *pb.DBUnionGve) {
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var (
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members []*pb.SociatyMemberInfo
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users []string = make([]string, 0)
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)
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members = this.module.sociaty.MembersBySociatyId(unionid)
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if members == nil || len(members) == 0 {
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this.module.Error("MembersBySociatyId is nil !")
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return
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}
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for _, v := range members {
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users = append(users, v.Uid)
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}
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this.module.SendMsgToUsers(string(this.module.GetType()), "booschange", &pb.UniongveBoosChangePush{
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Info: info,
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})
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}
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// 击杀boos
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func (this *ModelUniongve) booskill(unionid string, boosid int32, info *pb.DBUnionGve) {
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var (
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conf *cfg.GameGuildBossData
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members []*pb.SociatyMemberInfo
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users []string = make([]string, 0)
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err error
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)
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if conf, err = this.module.configure.getguildbossByid(boosid); err != nil {
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this.module.Errorln(err)
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return
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}
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members = this.module.sociaty.MembersBySociatyId(unionid)
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if members == nil || len(members) == 0 {
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this.module.Error("MembersBySociatyId is nil !")
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return
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}
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for _, v := range members {
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users = append(users, v.Uid)
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}
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this.module.mail.SendMailToUsers(users, "Guild_Boss", conf.KillReward, nil)
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for _, v := range info.Boos {
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if v.Hp > 0 {
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return
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}
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}
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lock, _ := this.module.modelUniongve.userlock(unionid)
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err = lock.Lock()
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if err != nil {
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this.module.Error("公会战分布式锁 err!", log.Field{Key: "Unionid", Value: unionid}, log.Field{Key: "err", Value: err.Error()})
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return
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}
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defer lock.Unlock()
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info.Currstage++
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for _, v := range info.Boos {
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if conf, err = this.module.configure.getguildbossByNext(v.Boosid, info.Currstage); err != nil {
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this.module.Errorln(err)
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return
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}
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v.Boosid = conf.BossId
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v.Hp = v.Hp
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v.Record = make([]*pb.DBGveRecord, 0)
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}
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if err = this.updateUnionGve(info); err != nil {
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this.module.Errorln(err)
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return
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}
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this.module.SendMsgToUsers(string(this.module.GetType()), "stagechange", &pb.UniongveStageChangePush{
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Info: info,
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})
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}
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// boos 信息变化推送
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func (this *ModelUniongve) infochangepush(unionid string, info *pb.DBUnionGve) {
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var (
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members []*pb.SociatyMemberInfo
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users []string = make([]string, 0)
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)
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members = this.module.sociaty.MembersBySociatyId(unionid)
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if members == nil || len(members) == 0 {
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this.module.Error("MembersBySociatyId is nil !")
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return
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}
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for _, v := range members {
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users = append(users, v.Uid)
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}
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this.module.SendMsgToUsers(string(this.module.GetType()), "infochange", &pb.UniongveInfoChangePush{
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Info: info,
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})
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}
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