go_dreamfactory/sys/configure/structs/Game.RechargeDiamondData.go
2023-11-22 16:10:54 +08:00

70 lines
2.7 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameRechargeDiamondData struct {
Id int32
Award []*Gameatn
DiamondAward []*Gameatn
Image string
Bpoint string
}
const TypeId_GameRechargeDiamondData = -1674029573
func (*GameRechargeDiamondData) GetTypeId() int32 {
return -1674029573
}
func (_v *GameRechargeDiamondData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return }
_v.Award = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Award = append(_v.Award, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["diamond_award"].([]interface{}); !_ok_ { err = errors.New("diamond_award error"); return }
_v.DiamondAward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.DiamondAward = append(_v.DiamondAward, _list_v_)
}
}
{ var _ok_ bool; if _v.Image, _ok_ = _buf["image"].(string); !_ok_ { err = errors.New("image error"); return } }
{ var _ok_ bool; if _v.Bpoint, _ok_ = _buf["bpoint"].(string); !_ok_ { err = errors.New("bpoint error"); return } }
return
}
func DeserializeGameRechargeDiamondData(_buf map[string]interface{}) (*GameRechargeDiamondData, error) {
v := &GameRechargeDiamondData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}