go_dreamfactory/modules/island/configure.go
2023-11-22 16:10:54 +08:00

213 lines
5.5 KiB
Go

package island
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/modules"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/lego/core"
)
const (
game_puggsyevent = "game_puggsyevent.json"
game_puggsyskill = "game_puggsyskill.json"
game_puggsyfight = "game_puggsyfight.json"
game_puggsyscore = "game_puggsyscore.json"
game_passcheck = "game_passcheck.json"
game_puggsystar = "game_puggsystar.json"
game_puggsyrecruit = "game_puggsyrecruit.json"
)
// /背包配置管理组件
type ConfigureComp struct {
modules.MCompConfigure
module *IsLand
}
// 组件初始化接口
func (this *ConfigureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*IsLand)
err = this.LoadConfigure(game_puggsyevent, cfg.NewGamePuggsyEvent)
err = this.LoadConfigure(game_puggsyskill, cfg.NewGamePuggsySkill)
err = this.LoadConfigure(game_puggsyfight, cfg.NewGamePuggsyFight)
err = this.LoadConfigure(game_puggsyscore, cfg.NewGamePuggsyScore)
err = this.LoadConfigure(game_passcheck, cfg.NewGamePassCheck)
err = this.LoadConfigure(game_puggsystar, cfg.NewGamePuggsyStar)
err = this.LoadConfigure(game_puggsyrecruit, cfg.NewGamePuggsyRecruit)
return
}
//关卡
func (this *ConfigureComp) getGamePuggsyEventData(id int32) (configure *cfg.GamePuggsyEventData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_puggsyevent); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GamePuggsyEvent).GetDataMap()[id]; !ok {
err = fmt.Errorf("no found Material:%d configure", id)
this.module.Errorf("err:%v", err)
return
}
}
return
}
//战斗表
func (this *ConfigureComp) getGamePuggsyFightData(id int32) (configure *cfg.GamePuggsyFightData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_puggsyfight); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GamePuggsyFight).GetDataMap()[id]; !ok {
err = fmt.Errorf("no found Material:%d configure", id)
this.module.Errorf("err:%v", err)
return
}
}
return
}
//技能节点
func (this *ConfigureComp) getGamePuggsySkillData(id int32) (configure *cfg.GamePuggsySkillData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_puggsyskill); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if configure, ok = v.(*cfg.GamePuggsySkill).GetDataMap()[id]; !ok {
err = fmt.Errorf("no found Material:%d configure", id)
this.module.Errorf("err:%v", err)
return
}
}
return
}
//技能节点
func (this *ConfigureComp) getGamePuggsySkilllvData(nid, lv int32) (conf *cfg.GamePuggsySkillData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_puggsyskill); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
for _, v := range v.(*cfg.GamePuggsySkill).GetDataList() {
if v.NodeId == nid && v.Lv == lv {
conf = v
return
}
}
}
return
}
// 获取伤害对应的评分组
func (this *ConfigureComp) getGamePuggsyScoreData(harm int32) (results *cfg.GamePuggsyScoreData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_puggsyscore); err != nil {
return
} else {
for _, v := range v.(*cfg.GamePuggsyScore).GetDataList() {
if harm >= v.RankLow && (harm <= v.RankUp || v.RankUp == -1) {
results = v
return
}
}
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_puggsyscore, fmt.Sprintf(" harm%d", harm))
this.module.Errorf("err:%v", err)
}
return
}
// 获取伤害对应的评分组
func (this *ConfigureComp) getGamePuggsyScoreDatas(min, max int32) (confs []*cfg.GamePuggsyScoreData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_puggsyscore); err != nil {
return
} else {
for _, v := range v.(*cfg.GamePuggsyScore).GetDataList() {
if v.RankUp > min && v.RankUp <= max {
confs = append(confs, v)
}
}
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_puggsyscore, fmt.Sprintf("%d-%d", min, max))
this.module.Errorf("err:%v", err)
}
return
}
// 获取伤害对应的评分组
func (this *ConfigureComp) getGamePassCheckTaskData() (confs []*cfg.GamePassCheckTaskData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_passcheck); err != nil {
return
} else {
for _, v := range v.(*cfg.GamePassCheckTask).GetDataList() {
if v.PasscheckType == 5 {
confs = append(confs, v)
}
}
}
return
}
// 获取伤害对应的评分组
func (this *ConfigureComp) getGamePuggsyStarData(id int32) (conf *cfg.GamePuggsyStarData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_puggsystar); err != nil {
return
} else {
if conf, ok = v.(*cfg.GamePuggsyStar).GetDataMap()[id]; !ok {
err = fmt.Errorf("no found Material:%d configure", id)
this.module.Errorf("err:%v", err)
return
}
}
return
}
// 获取伤害对应的评分组
func (this *ConfigureComp) getGamePuggsyRecruit(id int32) (conf *cfg.GamePuggsyRecruitData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_puggsyrecruit); err != nil {
return
} else {
if conf, ok = v.(*cfg.GamePuggsyRecruit).GetDataMap()[id]; !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_puggsyrecruit, id)
this.module.Errorf("err:%v", err)
return
}
}
return
}