go_dreamfactory/sys/configure/structs/game.opencond.go
2022-08-04 11:52:15 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type Game_opencond struct {
_dataMap map[string]*Game_opencondData
_dataList []*Game_opencondData
}
func NewGame_opencond(_buf []map[string]interface{}) (*Game_opencond, error) {
_dataList := make([]*Game_opencondData, 0, len(_buf))
dataMap := make(map[string]*Game_opencondData)
for _, _ele_ := range _buf {
if _v, err2 := NewGame_opencondData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &Game_opencond{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *Game_opencond) GetDataMap() map[string]*Game_opencondData {
return table._dataMap
}
func (table *Game_opencond) GetDataList() []*Game_opencondData {
return table._dataList
}
func (table *Game_opencond) Get(key string) *Game_opencondData {
return table._dataMap[key]
}