go_dreamfactory/modules/hero/configure_comp.go

414 lines
12 KiB
Go

package hero
import (
"fmt"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
"go_dreamfactory/lego/core"
"go_dreamfactory/utils"
)
const (
equip_suit = "game_equipsuit.json" //装备套装表
new_hero = "game_hero.json" //英雄
hero_stargrow = "game_herostargrow.json" //英雄品质系数
hero_levelgrow = "game_herolevelgrow.json" //英雄成长系数
hero_starup = "game_herostarup.json" // 升星
hero_levelup = "game_herolevelup.json" //英雄等级基础属性
hero_exp = "game_heroexp.json" // 升级
hero_skillup = "game_heroskilllevel.json" // 英雄技能升级
game_skillatk = "game_skillatk.json" // 英雄技能
hero_awaken = "game_heroawaken.json" // 英雄觉醒
hero_drawcard = "game_drawcard.json" // 抽卡
hero_drawupdraw = "game_drawupdraw.json" // 抽卡概率调整
hero_drawcost = "game_drawcost.json" // 抽卡消耗
hero_fusion = "game_herofusion.json" // 卡牌融合
hero_starupsp = "game_herostarupsp.json" // 精灵升星
hero_talentskill = "game_talentskill.json" // 天赋
hero_talent = "game_herotalent.json" // 天赋详细数据
hero_itembox = "game_itembox.json" // 天赋详细数据
game_shopitem = "game_shopitem.json"
hero_skill = "game_heroskill.json"
)
///配置管理组件
type configureComp struct {
modules.MCompConfigure
hlock sync.RWMutex
drawCardCfg map[string]map[int32][]*cfg.GameDrawCardData // 第一个key 卡池id 第二个key 星级
awakenMap map[int64]*cfg.GameHeroAwakenData
starMap map[int64]*cfg.GameHeroStarupData
module *Hero
}
//组件初始化接口
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Hero)
err = this.LoadMultiConfigure(map[string]interface{}{
equip_suit: cfg.NewGameEquipSuit,
new_hero: cfg.NewGameHero,
hero_stargrow: cfg.NewGameHeroStargrow,
hero_levelgrow: cfg.NewGameHeroLevelgrow,
hero_levelup: cfg.NewGameHeroLevelup,
hero_exp: cfg.NewGameHeroExp,
hero_skillup: cfg.NewGameHeroSkillLevel,
game_skillatk: cfg.NewGameSkillAtk,
hero_drawcard: cfg.NewGameDrawCard,
hero_fusion: cfg.NewGameHerofusion,
hero_starupsp: cfg.NewGameHeroStarupSp,
hero_talentskill: cfg.NewGameTalentSkill,
hero_talent: cfg.NewGameHeroTalent,
hero_itembox: cfg.NewGameItemBox,
game_shopitem: cfg.NewGameShopitem,
hero_skill: cfg.NewGameHeroSkill,
})
this.drawCardCfg = make(map[string]map[int32][]*cfg.GameDrawCardData, 0)
configure.RegisterConfigure(hero_drawcard, cfg.NewGameDrawCard, this.SetHeroDrawConfig)
this.awakenMap = make(map[int64]*cfg.GameHeroAwakenData, 0)
configure.RegisterConfigure(hero_awaken, cfg.NewGameHeroAwaken, func() {
if v, err := this.GetConfigure(hero_awaken); err == nil {
this.hlock.Lock()
defer this.hlock.Unlock()
if _configure, ok := v.(*cfg.GameHeroAwaken); ok {
for _, v := range _configure.GetDataList() {
this.awakenMap[utils.ToInt64(v.Hid)+int64(v.Phase)<<31] = v
}
return
}
} else {
err = fmt.Errorf("%T no is *cfg.GameHeroAwaken", v)
}
})
// 升星
this.starMap = make(map[int64]*cfg.GameHeroStarupData, 0)
configure.RegisterConfigure(hero_starup, cfg.NewGameHeroStarup, func() {
if v, err := this.GetConfigure(hero_starup); err == nil {
if _configure, ok := v.(*cfg.GameHeroStarup); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, v := range _configure.GetDataList() {
key := utils.ToInt64(v.Id)
key += int64(v.Star) << 31
this.starMap[key] = v
}
return
}
} else {
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
}
})
return
}
// 获取英雄升星相关配置数据
func (this *configureComp) GetHeroStarupConfig(hid string, star int32) *cfg.GameHeroStarupData {
return this.starMap[utils.ToInt64(hid)+int64(star)<<31]
}
// 获取当前英雄最高星级
func (this *configureComp) GetHeroMaxStar(hid string, curStar int32) int32 {
var star int32
for star = curStar; star < 100; star++ {
if v, ok := this.starMap[utils.ToInt64(hid)+int64(star+1)<<31]; !ok {
this.module.Debugf("%v", v)
return star
}
}
return star
}
// 获取觉醒配置
func (this *configureComp) GetHeroAwakenConfig(hid string, phase int32) *cfg.GameHeroAwakenData {
return this.awakenMap[utils.ToInt64(hid)+int64(phase)<<31]
}
// 抽卡配置表
func (this *configureComp) SetHeroDrawConfig() {
var (
v interface{}
err error
)
if v, err = this.GetConfigure(hero_drawcard); err == nil {
if _configure, ok := v.(*cfg.GameDrawCard); ok {
this.hlock.Lock()
this.drawCardCfg = make(map[string]map[int32][]*cfg.GameDrawCardData, 0)
for _, v := range _configure.GetDataList() {
if _, ok := this.drawCardCfg[v.CardPoolType]; !ok {
this.drawCardCfg[v.CardPoolType] = make(map[int32][]*cfg.GameDrawCardData, 0)
}
if _, ok := this.drawCardCfg[v.CardPoolType][v.Star]; !ok {
this.drawCardCfg[v.CardPoolType][v.Star] = make([]*cfg.GameDrawCardData, 0)
}
this.drawCardCfg[v.CardPoolType][v.Star] = append(this.drawCardCfg[v.CardPoolType][v.Star], v)
}
this.hlock.Unlock()
// this.module.Debug("update cfg.Game_drawCard over")
return
}
}
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
return
}
func (this *configureComp) GetPollByType(poosType string) map[int32][]*cfg.GameDrawCardData {
return this.drawCardCfg[poosType]
}
func (this *configureComp) GetHeroExpConfig() (configure *cfg.GameHeroExp, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(hero_exp); err == nil {
if configure, ok = v.(*cfg.GameHeroExp); !ok {
err = fmt.Errorf("%T no is *cfg.GameHeroExp", v)
return
}
} else {
err = fmt.Errorf("%T no is *cfg.GameHeroExp", v)
}
return
}
func (this *configureComp) GetHeroExp(hid string) *cfg.GameHeroExpData {
if v, err := this.GetConfigure(hero_exp); err == nil {
if configure, ok := v.(*cfg.GameHeroExp); !ok {
err = fmt.Errorf("%T no is *cfg.GameHeroExp", v)
return nil
} else {
return configure.Get(hid)
}
} else {
err = fmt.Errorf("%T no is *cfg.GameHeroExp", v)
}
return nil
}
//获取英雄配置
func (this *configureComp) GetHeroConfig(heroCfgId string) *cfg.GameHeroData {
if v, err := this.GetConfigure(new_hero); err == nil {
if configure, ok := v.(*cfg.GameHero); ok {
if v, ok := configure.GetDataMap()[heroCfgId]; ok {
return v
}
}
}
this.module.Errorf("config no is *cfg.GameHero heroid :%s", heroCfgId)
return nil
}
//获取英雄星级配置
func (this *configureComp) GetHeroStar(star int32) *cfg.GameHeroStargrowData {
if v, err := this.GetConfigure(hero_stargrow); err == nil {
if configure, ok := v.(*cfg.GameHeroStargrow); ok {
return configure.Get(star)
}
}
this.module.Errorf(" GetHeroStar err : lv:%d", star)
return nil
}
//获取英雄等级配置
func (this *configureComp) GetHeroLv(lv int32) *cfg.GameHeroLevelupData {
if v, err := this.GetConfigure(hero_levelup); err == nil {
if configure, ok := v.(*cfg.GameHeroLevelup); ok {
return configure.Get(lv)
}
}
this.module.Errorf(" GetHeroLv err : lv:%d", lv)
return nil
}
//英雄成长配置
func (this *configureComp) GetHeroLvgrow(heroId string) *cfg.GameHeroLevelgrowData {
if v, err := this.GetConfigure(hero_levelgrow); err == nil {
if configure, ok := v.(*cfg.GameHeroLevelgrow); ok {
return configure.Get(heroId)
}
}
this.module.Errorf("cfg.GetHeroLvgrow :id = %s", heroId)
return nil
}
// 获取英雄技能升级相关信息
func (this *configureComp) GetHeroSkillUpConfig(skillid int32) (data *cfg.GameHeroSkillLevelData) {
if v, err := this.GetConfigure(hero_skillup); err == nil {
if conf, ok := v.(*cfg.GameHeroSkillLevel); ok {
data = conf.Get(skillid)
return
}
}
this.module.Errorf("cfg.GetHeroSkillUpConfig :id = %d", skillid)
return
}
// 获取英雄技能最大等级
func (this *configureComp) GetHeroSkillMaxLvConfig(skillId uint32) int32 {
if v, err := this.GetConfigure(game_skillatk); err == nil {
if configure, ok := v.(*cfg.GameSkillAtk); ok {
for _, v1 := range configure.GetDataList() {
if v1.Id == int32(skillId) {
return v1.MaxLV
}
}
}
}
this.module.Errorf("cfg.GetHeroSkillMaxLvConfig :id = %d", skillId)
return 0
}
// 获取卡牌合成配置
func (this *configureComp) GetHeroFucionConfig(cid string) (data *cfg.GameHerofusionData) {
if v, err := this.GetConfigure(hero_fusion); err == nil {
if configure, ok := v.(*cfg.GameHerofusion); ok {
data = configure.Get(cid)
return
}
}
this.module.Errorf("cfg.GameHerofusionData GetHeroFucionConfig:id = %s", cid)
return
}
func (this *configureComp) GetHeroSpriteStar(cid string) (hid string) {
if v, err := this.GetConfigure(hero_starupsp); err == nil {
if configure, ok := v.(*cfg.GameHeroStarupSp); ok {
hid = configure.Get(cid).Starid
return
}
}
this.module.Errorf("cfg.GameHeroStarupSpData GetHeroSpriteStar:id = %s", cid)
return ""
}
func (this *configureComp) GetHeroTalent(id int32) (data *cfg.GameHeroTalentData) {
if v, err := this.GetConfigure(hero_talent); err == nil {
if configure, ok := v.(*cfg.GameHeroTalent); ok {
data = configure.Get(id)
return
}
}
this.module.Errorf("cfg.GameHeroTalentData GetHeroTalent:id = %d", id)
return nil
}
func (this *configureComp) GetHeroTalentSkill(skillId int32) (data *cfg.GameTalentSkillData) {
if v, err := this.GetConfigure(hero_talentskill); err == nil {
if configure, ok := v.(*cfg.GameTalentSkill); ok {
data = configure.Get(skillId)
return
}
}
this.module.Errorf("cfg.GameTalentSkillData GetHeroTalentSkill:skillId = %d", skillId)
return nil
}
// 天赋指定消耗
func (this *configureComp) GetHeroTalentBoxItem(heroid string) (itemid string) {
if v, err := this.GetConfigure(hero_itembox); err == nil {
if configure, ok := v.(*cfg.GameItemBox); ok {
itemid = configure.Get(heroid).Itemid
return
}
}
this.module.Errorf("cfg.GameItemBoxData GetHeroTalentBoxItem:skillId = %d", heroid)
return ""
}
//读取商品
func (this *configureComp) GetShopItemsConfigure(key int32) (result *cfg.GameShopitemData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_shopitem); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
if result, ok = v.(*cfg.GameShopitem).GetDataMap()[key]; !ok {
err = fmt.Errorf("ShopConfigure not found:%d ", key)
this.module.Errorf("err:%v", err)
return
}
}
return
}
func (this *configureComp) GetShopItemsConfigureByGroups(groupid int32, user *pb.DBUser) (result *cfg.GameShopitemData, err error) {
var (
v interface{}
table *cfg.GameShopitem
)
if v, err = this.GetConfigure(game_shopitem); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
table = v.(*cfg.GameShopitem)
for _, v := range table.GetDataMap() {
if v.Id == groupid &&
user.Lv >= v.Lvmin &&
user.Lv <= v.Lvmax &&
user.Vip >= v.Vip {
result = v
return
}
}
}
return
}
// 获取英雄升级属性变化相关配置数据
func (this *configureComp) GetEquipsuit(id int32) (configure *cfg.GameEquipSuitData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(equip_suit); err == nil {
if configure, ok = v.(*cfg.GameEquipSuit).GetDataMap()[id]; !ok {
err = fmt.Errorf("%T no is *cfg.GameEquipSuit", v)
return
}
}
return
}
func (this *configureComp) GetHeroSkillCost(star int32) (cost []*cfg.Gameatn) {
if v, err := this.GetConfigure(hero_skill); err == nil {
if configure, ok := v.(*cfg.GameHeroSkill); ok {
return configure.Get(star).Needgold
}
}
this.module.Errorf(" GetHeroSkillCost err : star:%d", star)
return
}
// 获取英雄最大等级
func (this *configureComp) GetHeroMaxLv(star int32) int32 {
if v, err := this.GetConfigure(hero_stargrow); err == nil {
if configure, ok := v.(*cfg.GameHeroStargrow); ok {
return configure.Get(star).Maxlevel
}
}
this.module.Errorf(" GetHeroMaxLv err : star:%d", star)
return 1
}