go_dreamfactory/modules/dispatch/api_refresh.go
2023-03-02 18:54:53 +08:00

74 lines
1.9 KiB
Go

package dispatch
import (
"errors"
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"google.golang.org/protobuf/proto"
)
// 刷新
func (a *apiComp) RefreshCheck(session comm.IUserSession, req *pb.DispatchRefreshReq) (code pb.ErrorCode) {
return
}
func (a *apiComp) Refresh(session comm.IUserSession, req *pb.DispatchRefreshReq) (code pb.ErrorCode, data proto.Message) {
d := a.module.modelDispatch.getDBDispatch(session.GetUserId())
if d == nil {
code = pb.ErrorCode_DataNotFound
return
}
if d.GetNb() != nil {
if d.GetNb().FreeCount > 0 {
//更新刷新次数
if err := a.module.modelDispatch.updateFreeCount(session.GetUserId(), d.Nb); err != nil {
var customer = new(comm.CustomError)
if errors.As(err, &customer) {
code = customer.Code
} else {
code = pb.ErrorCode_DBError
}
return
}
} else {
//消耗金币
money := a.module.configure.GetGlobalConf().DispatchCheckmoney
if code = a.module.CheckRes(session, []*cfg.Gameatn{money}); code != pb.ErrorCode_Success {
return
}
if code = a.module.DispenseRes(session, []*cfg.Gameatn{money}, true); code != pb.ErrorCode_Success {
return
}
if err := a.module.modelDispatch.updateRefreshCount(session.GetUserId(), d.Nb); err != nil {
code = pb.ErrorCode_DBError
return
}
}
}
//刷新公告(随机新的任务 包括未领取和正在进行的任务)
taskIds, err := a.module.modelDispatch.taskRandom(session.GetUserId(), d)
if err != nil {
return
}
//更新公告任务
if err := a.module.modelDispatch.updateTasks(session.GetUserId(), d.Nb, taskIds); err != nil {
a.module.Debug("更新公告失败", log.Field{Key: ""})
return
}
rsp := &pb.DispatchRefreshResp{
FreeCount: d.Nb.FreeCount,
RefreshCount: d.Nb.FreeCount,
}
session.SendMsg(string(a.module.GetType()), "refresh", rsp)
return
}